protected GameState(Game game, GameStateManager manager) : base(game) { StateManager = manager; Components = new List<GameComponent>(); Tag = this; }
public Game1() { Graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = ScreenWidth, PreferredBackBufferHeight = ScreenHeight }; ScreenRectangle = new Rectangle( 0, 0, ScreenWidth, ScreenHeight); Content.RootDirectory = "Content"; _allGameStates = new List<GameState>(); Components.Add(new InputManager(this, ScreenRectangle)); StateManager = new GameStateManager(this); Components.Add(StateManager); TitleScreen = new TitleScreen(this, StateManager); StartMenuScreen = new StartMenuScreen(this, StateManager); GameOptionsScreen = new GameOptionsScreen(this, StateManager); NewGameScreen = new NewGameScreen(this, StateManager); GamePlayScreen = new GamePlayScreen(this, StateManager); //just to loop all of the states _allGameStates.Add(TitleScreen); _allGameStates.Add(StartMenuScreen); _allGameStates.Add(GameOptionsScreen); _allGameStates.Add(NewGameScreen); _allGameStates.Add(GamePlayScreen); StateManager.ChangeState(TitleScreen); Window.Title = "Osama Abulail"; Components.Add(new FrameRateCounter(this)); }
public Dialog(Game game, GameStateManager manager) : base(game, manager) { }
public GameOptionsScreen(Game game, GameStateManager manager) : base(game, manager) { }
public BaseGameState(Game game, GameStateManager manager) : base(game, manager) { GameRef = (Game1)game; }
public StartMenuScreen(Game game, GameStateManager manager) : base(game, manager) { }
public GamePlayScreen(Game game, GameStateManager manager) : base(game, manager) { }
public NewGameScreen(Game game, GameStateManager manager) : base(game, manager) { }