コード例 #1
0
 public bool SphereCast(PxVec3 origin, float radius, PxVec3 direction, out PxRaycastHit hitInfo)
 {
     return(PhysXDll.SphereCast(this.scenePtr, origin, direction, radius, -1, out hitInfo));
 }
コード例 #2
0
 public bool SphereCast(PxVec3 origin, float radius, PxVec3 direction, out PxRaycastHit hitInfo, float maxDistance, int layerMask)
 {
     return(PhysXDll.SphereCast(this.scenePtr, origin, direction, radius, maxDistance, layerMask, out hitInfo));
 }
コード例 #3
0
 public bool SphereCast(PxVec3 origin, PxVec3 direction, float radius)
 {
     return(PhysXDll.SphereCast(this.scenePtr, origin, direction, radius, -1));
 }