void RefreshJoyGUI() { m_JoyUINav = Engine.JoyUI.BobJoyUINavigator.FindOrAddUINav(gameObject); GameObject btnOK = JoyControllerLogic.FindChild(transform, "BtnOk").gameObject; GameObject btnother = JoyControllerLogic.FindChild(transform, "BtnServerOther").gameObject; m_uiItems.Add(btnOK); m_uiItems.Add(btnother); for (int i = 0; i < m_uiItems.Count; i++) { m_JoyUINav.AddItem(m_uiItems[i].AddComponent <BobJoyUIItem>()); } }
void RefreshJoyGUI() { GetComponentInChildren <UITopGrid>().enabled = false; for (int i = 0; i < m_pageList.Count; ++i) { m_uiItems.Add(m_pageList[i]); } for (int i = 0; i < m_itemList.Count; ++i) { m_uiItems.Add(JoyControllerLogic.FindChild(m_itemList[i].transform, "Normal").parent.gameObject); } m_btnNext = JoyControllerLogic.FindChild(transform, "BtnNext").gameObject; m_btnBack = JoyControllerLogic.FindChild(transform, "BtnBack").gameObject; m_uiItems.Add(m_btnNext); m_uiItems.Add(m_btnBack); m_JoyUINav = Engine.JoyUI.BobJoyUINavigator.FindOrAddUINav(gameObject); for (int i = 0; i < m_uiItems.Count; i++) { m_JoyUINav.AddItem(m_uiItems[i].AddComponent <BobJoyUIItem>()); } }