コード例 #1
0
        public GameStatusViewModel(OutbreakCounter outbreakCounter, InfectionRateCounter infectionRateCounter, ResearchStationCounter researchStationCounter, IEnumerable<IDiseaseCounterViewModel> diseaseCounterViewModels, Notifier notifier)
        {
            if (diseaseCounterViewModels == null)
                throw new ArgumentNullException("DiseaseCounterViewModels");

            this.outbreakCounter = outbreakCounter;
            this.infectionRateCounter = infectionRateCounter;
            this.researchStationCounter = researchStationCounter;
            this.diseaseCounterViewModels = diseaseCounterViewModels;
            notifier.SubscribeToViewModel(this);
        }
コード例 #2
0
ファイル: Game.cs プロジェクト: BrandonFitzgibbon/Pandemic
        public Game(IDataAccess dataAccess, IList<string> playerNames, Difficulty difficulty)
        {
            OutbreakCounter = new OutbreakCounter();

            Diseases = dataAccess.GetDiseases();
            Nodes = dataAccess.GetNodes();
            Players = PlayerFactory.GetPlayers(playerNames);

            NodeCounters = GetNodeDiseaseCounter(Nodes, Diseases, OutbreakCounter);
            DiseaseCounters = GetDiseaseCounters(Diseases, NodeCounters, OutbreakCounter);

            SubscribeNodesToMovers();
            SubscribeToPlayerCounters();

            InfectionRateCounter = new InfectionRateCounter();
            ResearchStationCounter = new ResearchStationCounter();

            cityCards = GetCityCards(Nodes);
            infectionCards = GetInfectionCards(NodeCounters);

            infectionDeck = new InfectionDeck(infectionCards.ToList());

            ActionCardManager = new ActionCardManager(Nodes, Players, ResearchStationCounter, infectionDeck);

            playerDeck = new PlayerDeck(new List<Card>(cityCards), new List<Card>() { ActionCardManager.GovernmentGrant, ActionCardManager.Airlift });

            epidemicCards = GetEpidemicCards(InfectionRateCounter, infectionDeck);

            StartGame((int)difficulty);

            playerQueue = new PlayerQueue(Players.ToList());
            Players = Players.OrderBy(i => i.TurnOrder);

            ActionManager = new ActionManager();
            DrawManager = new DrawManager(playerDeck);
            DrawManager.DrawPhaseCompleted += DrawPhaseComplete;
            InfectionManager = new InfectionManager(InfectionRateCounter, infectionDeck);
            InfectionManager.InfectionPhaseCompleted += InfectionPhaseCompleted;

            //game over
            OutbreakCounter.GameOver += GameOverNotified;
            playerDeck.GameOver += GameOverNotified;

            foreach (DiseaseCounter dc in DiseaseCounters)
            {
                dc.GameOver += GameOverNotified;
            }

            //game won
            CureTracker = new CureTracker(Diseases);
            CureTracker.GameWon += GameWonNotified;

            NextPlayer();
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: BrandonFitzgibbon/Pandemic
 private IEnumerable<EpidemicCard> GetEpidemicCards(InfectionRateCounter infectionRateCounter, InfectionDeck infectionDeck)
 {
     List<EpidemicCard> epidemicCards = new List<EpidemicCard>();
     for (int i = 0; i < 6; i++)
     {
         epidemicCards.Add(new EpidemicCard(infectionRateCounter, infectionDeck));
     }
     return epidemicCards;
 }
コード例 #4
0
 internal EpidemicCard(InfectionRateCounter infectionRateCounter, InfectionDeck infectionDeck)
 {
     this.infectionRateCounter = infectionRateCounter;
     this.infectionDeck = infectionDeck;
 }