private void LoadData() { Debug.Log($"Loading sequence data from '{TestAssetPath}'..."); SequenceData data = AssetDatabase.LoadAssetAtPath <SequenceData>(TestAssetPath); if (null == data) { Debug.LogError("Could not load sequence data!"); } #region TEST JUNK PLEASE REMOVE SequenceEditorNode a = new SequenceEditorNode(new Vector2(10.0f, 10.0f), "Action A", this); AddNode(a); SequenceEditorNode b = new SequenceEditorNode(new Vector2(300.0f, 300.0f), "Action B", this); AddNode(b); SequenceEditorEdge edge = new SequenceEditorEdge(this) { StartNode = a, EndNode = b }; AddEdge(edge); #endregion }
private void LoadData() { Debug.Log($"Loading sequence data from '{TestAssetPath}'..."); SequenceData data = AssetDatabase.LoadAssetAtPath<SequenceData>(TestAssetPath); if(null == data) { Debug.LogError("Could not load sequence data!"); } #region TEST JUNK PLEASE REMOVE SequenceEditorNode a = new SequenceEditorNode(new Vector2(10.0f, 10.0f), "Action A", this); AddNode(a); SequenceEditorNode b = new SequenceEditorNode(new Vector2(300.0f, 300.0f), "Action B", this); AddNode(b); SequenceEditorEdge edge = new SequenceEditorEdge(this) { StartNode = a, EndNode = b }; AddEdge(edge); #endregion }