private void Start() { invokeSkeletons = GetComponent <InvokeSkeletons>(); invokeSkeletons.OnWaveStart += InvokeShield; invokeSkeletons.OnWaveFinished += InvokeWave; animationManager = GetComponent <NecromancerAnimationManager>(); enemyHealthManager = GetComponent <EnemyHealthManager>(); enemyHealthManager.SetAbsorption(10000); enemyHealthManager.OnHit += Trigger; rb = GetComponent <Rigidbody2D>(); }
private void Start() { enemyHealthManager = GetComponent <EnemyHealthManager>(); }
private void Awake() { EnemyHealthManager = GetComponent <EnemyHealthManager>(); EnemyBehavior = GetComponent <EnemyBehavior>(); Rigidbody2D = GetComponent <Rigidbody2D>(); }