private void OnTriggerEnter(Collider other) { if (other.tag.Equals("Fire_Ball")) { _enemyHealth.TakeDamage(other); print("Get Hit"); } }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Projectile")) { _particleSystem.Simulate(0, true, true); _particleSystem.Play(); _health.TakeDamage(10); } }