private void PlayEndlessOneButton_Click(object sender, EventArgs e) { int powerToughness = PlayEndlessOneDialog.InputPowerToughnessFromDialog(mPlayer.PayableMana); mPlayer.PlayEndlessOne(powerToughness); PlayerDoSomething?.Invoke(this, EventArgs.Empty); }
static public int InputPowerToughnessFromDialog(int maxPowerToughness) { var dialog = new PlayEndlessOneDialog(maxPowerToughness); dialog.ShowDialog(); int input = dialog.mPowerToughnessInput; dialog.Dispose(); return(input); }