コード例 #1
0
        private void ReceiveNextInstruction()
        {
            Buffer = new byte[BufferSize];

            int received = ClientSocket.Receive(Buffer, SocketFlags.None);

            if (received == 0)
            {
                return;
            }

            byte[] data = new byte[received];
            Array.Copy(Buffer, data, received);
            string text = Encoding.UTF8.GetString(data);

            Console.ForegroundColor = ConsoleColor.Green;
            Debug("Received Message: " + text, DebugParams);
            Console.ForegroundColor = ConsoleColor.White;

            NetComInstruction[] instructionList = NetComInstruction.Parse(this, text).ToArray();

            foreach (NetComInstruction instr in instructionList)
            {
                IncommingInstructions.Add(instr, null);
            }
        }
コード例 #2
0
        /// <summary>
        /// Gets called when a message is received
        /// </summary>
        /// <param name="AR">IAsyncResult</param>
        private void ReceiveCallback(IAsyncResult AR)
        {
            Socket current = (Socket)AR.AsyncState;
            int    received;

            try
            {
                received = current.EndReceive(AR);
            }
            catch (SocketException)
            {
                Debug("Client forcefully disconnected.", DebugParams);
                // Don't shutdown because the socket may be disposed and its disconnected anyway.
                current.Close();
                LClientList.RemoveAt(current);
                return;
            }

            byte[] recBuf = new byte[received];
            Array.Copy(Buffer, recBuf, received);
            string text = Encoding.UTF8.GetString(recBuf);

            Console.ForegroundColor = ConsoleColor.Cyan;
            Debug("Received message: " + text, DebugParams);
            Console.ForegroundColor = ConsoleColor.White;


            NetComInstruction[] instructionList = NetComInstruction.Parse(this, text).ToArray();

            foreach (NetComInstruction instr in instructionList)
            {
                IncommingInstructions.Add(instr, LClientList[current]);
            }

            current.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReceiveCallback, current);
        }