/// <summary> /// Adds a character to the list of characters. /// </summary> /// <param name="character">The character to add.</param> public void AddCharacter(Character character) { if (character.TypeOfCharacter == CharacterType.Character) { this.Characters.Add(character.DataContractSerialization()); } }
/// <summary> /// Adds a monster to the list of monsters. /// </summary> /// <param name="monster"></param> public void AddMonster(Character monster, int quantity) { if (monster.TypeOfCharacter == CharacterType.Monster) { for (int i = 0; i < quantity; i++) { this.Monsters.Add(monster.DataContractSerialization()); } } }
/// <summary> /// Adds a monster to the list of monsters. /// </summary> /// <param name="monster"></param> public void AddMonster(Character monster) { if (monster.TypeOfCharacter == CharacterType.Monster) { this.Monsters.Add(monster.DataContractSerialization()); } }