public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); Dispositions = new IdentifiedEntityDispositionInformations[limit]; for (int i = 0; i < limit; i++) { Dispositions[i] = new IdentifiedEntityDispositionInformations(); Dispositions[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { Disposition = new IdentifiedEntityDispositionInformations(); Disposition.Deserialize(reader); }
public GameEntityDispositionMessage(IdentifiedEntityDispositionInformations disposition) { Disposition = disposition; }
public GameEntitiesDispositionMessage(IdentifiedEntityDispositionInformations[] dispositions) { Dispositions = dispositions; }