public GameRolePlayCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo, accountId) { AlignmentInfos = alignmentInfos; }
public GameRolePlayHumanoidInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId) : base(contextualId, look, disposition, name) { HumanoidInfo = humanoidInfo; AccountId = accountId; }
public GameRolePlayMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, int monsterId, sbyte powerLevel) : base(contextualId, look, disposition, name, humanoidInfo, accountId) { MonsterId = monsterId; PowerLevel = powerLevel; }