public SlaveSwitchContextMessage(int summonerId, int slaveId, SpellItem[] slaveSpells, CharacterCharacteristicsInformations slaveStats) { SummonerId = summonerId; SlaveId = slaveId; SlaveSpells = slaveSpells; SlaveStats = slaveStats; }
public override void Deserialize(BigEndianReader reader) { SummonerId = reader.ReadInt(); SlaveId = reader.ReadInt(); var limit = reader.ReadUShort(); SlaveSpells = new SpellItem[limit]; for (int i = 0; i < limit; i++) { SlaveSpells[i] = new SpellItem(); SlaveSpells[i].Deserialize(reader); } SlaveStats = new CharacterCharacteristicsInformations(); SlaveStats.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Stats = new CharacterCharacteristicsInformations(); Stats.Deserialize(reader); }
public CharacterStatsListMessage(CharacterCharacteristicsInformations stats) { Stats = stats; }