public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Name = reader.ReadUTF(); Status = new PlayerStatus(); Status.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Name = reader.ReadUTF(); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); Sterilizator = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { byte flag1 = reader.ReadByte(); Success = BooleanByteWrapper.GetFlag(flag1, 0); Session = BooleanByteWrapper.GetFlag(flag1, 1); Name = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); FirstNameId = reader.ReadShort(); LastNameId = reader.ReadShort(); Level = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); StartCellId = reader.ReadShort(); EndCellId = reader.ReadShort(); }
public virtual void Deserialize(BigEndianReader reader) { FightId = reader.ReadInt(); FightType = reader.ReadSByte(); var limit = reader.ReadUShort(); FightTeams = new FightTeamInformations[limit]; for (int i = 0; i < limit; i++) { FightTeams[i] = new FightTeamInformations(); FightTeams[i].Deserialize(reader); } limit = reader.ReadUShort(); FightTeamsPositions = new short[limit]; for (int i = 0; i < limit; i++) { FightTeamsPositions[i] = reader.ReadShort(); } limit = reader.ReadUShort(); FightTeamsOptions = new FightOptionsInformations[limit]; for (int i = 0; i < limit; i++) { FightTeamsOptions[i] = new FightOptionsInformations(); FightTeamsOptions[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); NpcId = reader.ReadShort(); Sex = reader.ReadBoolean(); SpecialArtworkId = reader.ReadShort(); }
public virtual void Deserialize(BigEndianReader reader) { TeamId = reader.ReadSByte(); LeaderId = reader.ReadInt(); TeamSide = reader.ReadSByte(); TeamTypeId = reader.ReadSByte(); }
public override void Deserialize(BigEndianReader reader) { ExperienceCharacter = reader.ReadDouble(); ExperienceMount = reader.ReadDouble(); ExperienceGuild = reader.ReadDouble(); ExperienceIncarnation = reader.ReadDouble(); }
public virtual void Deserialize(BigEndianReader reader) { ModificationType = reader.ReadSByte(); SpellId = reader.ReadShort(); Value = new CharacterBaseCharacteristic(); Value.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { MsgId = reader.ReadShort(); TimeStamp = reader.ReadUInt(); Owner = reader.ReadUTF(); ObjectGenericId = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); EntityLook = new EntityLook(); EntityLook.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { FightId = reader.ReadShort(); TeamId = reader.ReadSByte(); Option = reader.ReadSByte(); State = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { ChallengeId = reader.ReadShort(); TargetId = reader.ReadInt(); XpBonus = reader.ReadInt(); DropBonus = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { RecruterId = reader.ReadInt(); RecruterName = reader.ReadUTF(); GuildInfo = new BasicGuildInformations(); GuildInfo.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); DeathState = reader.ReadSByte(); DeathCount = reader.ReadShort(); DeathMaxLevel = reader.ReadByte(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); Loss = reader.ReadShort(); PermanentDamages = reader.ReadShort(); }
public virtual void Deserialize(BigEndianReader reader) { @base = reader.ReadShort(); ObjectsAndMountBonus = reader.ReadShort(); AlignGiftBonus = reader.ReadShort(); ContextModif = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); StateId = reader.ReadShort(); Active = reader.ReadBoolean(); }
public virtual void Deserialize(BigEndianReader reader) { ActionId = reader.ReadShort(); SourceId = reader.ReadInt(); Effect = Types.ProtocolTypeManager.GetInstance<AbstractFightDispellableEffect>(reader.ReadShort()); Effect.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); SenderId = reader.ReadInt(); SenderName = reader.ReadUTF(); SenderAccountId = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); HumanoidInfo = Types.ProtocolTypeManager.GetInstance<HumanInformations>(reader.ReadShort()); HumanoidInfo.Deserialize(reader); AccountId = reader.ReadInt(); }
public virtual void Deserialize(BigEndianReader reader) { JobId = reader.ReadSByte(); JobLevel = reader.ReadSByte(); UserDefinedParams = reader.ReadSByte(); MinSlots = reader.ReadSByte(); }
public override void Deserialize(BigEndianReader reader) { GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); MemberRights = reader.ReadUInt(); Enabled = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { AccountId = reader.ReadInt(); PlayerId = reader.ReadInt(); Status = Types.ProtocolTypeManager.GetInstance<PlayerStatus>(reader.ReadShort()); Status.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { AreaId = reader.ReadInt(); AtLeastNbMount = reader.ReadSByte(); AtLeastNbMachine = reader.ReadSByte(); MaxPrice = reader.ReadInt(); }
public virtual void Deserialize(BigEndianReader reader) { BonesId = reader.ReadShort(); var limit = reader.ReadUShort(); Skins = new short[limit]; for (int i = 0; i < limit; i++) { Skins[i] = reader.ReadShort(); } limit = reader.ReadUShort(); IndexedColors = new int[limit]; for (int i = 0; i < limit; i++) { IndexedColors[i] = reader.ReadInt(); } limit = reader.ReadUShort(); Scales = new short[limit]; for (int i = 0; i < limit; i++) { Scales[i] = reader.ReadShort(); } limit = reader.ReadUShort(); Subentities = new SubEntity[limit]; for (int i = 0; i < limit; i++) { Subentities[i] = new SubEntity(); Subentities[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Days = reader.ReadShort(); Hours = reader.ReadShort(); Minutes = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); MarkId = reader.ReadShort(); TriggeringCharacterId = reader.ReadInt(); TriggeredSpellId = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); var limit = reader.ReadUShort(); CharactersToRecolor = new CharacterToRecolorInformation[limit]; for (int i = 0; i < limit; i++) { CharactersToRecolor[i] = new CharacterToRecolorInformation(); CharactersToRecolor[i].Deserialize(reader); } limit = reader.ReadUShort(); CharactersToRename = new int[limit]; for (int i = 0; i < limit; i++) { CharactersToRename[i] = reader.ReadInt(); } limit = reader.ReadUShort(); UnusableCharacters = new int[limit]; for (int i = 0; i < limit; i++) { UnusableCharacters[i] = reader.ReadInt(); } limit = reader.ReadUShort(); CharactersToRelook = new CharacterToRelookInformation[limit]; for (int i = 0; i < limit; i++) { CharactersToRelook[i] = new CharacterToRelookInformation(); CharactersToRelook[i].Deserialize(reader); } }