//public static void RenameDatabase(string newDatabaseName, int databaseIndex) //{ // RenameDatabase(newDatabaseName, GetDatabase(databaseIndex).Name); //} public static void RemoveDatabase(Database database) { string path = DatabaseUtilities.GetDatabasePath(database.Name); AssetDatabase.DeleteAsset(path); AssetDatabase.Refresh(); }
public static void RenameDatabase(string newDatabaseName, Database database) { AssetDatabase.RenameAsset(DatabaseUtilities.GetDatabasePath(database.Name), newDatabaseName); database.Name = newDatabaseName; AssetDatabase.Refresh(); }
public static void CreateNewDatabase(DatabaseSettings settings) { Database database = ScriptableObject.CreateInstance <Database>(); database.Settings = settings; string assetPath = DatabaseUtilities.GetDatabasePath(database.Name); //Handle existing databases AssetDatabase.DeleteAsset(assetPath); AssetDatabase.Refresh(); AssetDatabase.CreateAsset(database, assetPath); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }
public static void CreateDatabaseEnum(Database database, DatabaseSettings otherSettings = null) { string path = DatabaseUtilities.GetEnumPath(database.Name); if (!string.IsNullOrEmpty(database.EnumPath) && path != database.EnumPath) { RemoveDatabaseEnum(database); } string name; string[] entries; int[] indecies; PrepareEnumValues(database, out name, out entries, out indecies, otherSettings); EnumGenerator.WriteEnum(name, path, entries, indecies); database.EnumPath = path; database.EnumTypeName = name; //Connects the generated Enum with the Database }