/// <summary> /// Draws the text. /// </summary> /// <param name="font">The font.</param> /// <param name="text">The text.</param> /// <param name="position">The position.</param> /// <param name="renderSize">Size of the render.</param> /// <param name="color">The color.</param> /// <param name="scale">The scale.</param> /// <param name="depth">The depth.</param> public override void DrawText(FontBase font, string text, PointF position, Size renderSize, ColorW color, PointF scale, float depth) { if (isClipped) { testRectangle.X = (int)position.X; testRectangle.Y = (int)position.Y; testRectangle.Width = (int)renderSize.Width; testRectangle.Height = (int)renderSize.Height; if (!spriteBatch.GraphicsDevice.ScissorRectangle.Intersects(testRectangle)) { return; } } vecPosition.X = position.X; vecPosition.Y = position.Y; vecScale.X = scale.X; vecScale.Y = scale.Y; vecColor.PackedValue = color.PackedValue; SpriteFont native = font.GetNativeFont() as SpriteFont; spriteBatch.DrawString(native, text, vecPosition, vecColor); }
/// <summary> /// Draws the text. /// </summary> /// <param name="font">The font.</param> /// <param name="text">The text.</param> /// <param name="position">The position.</param> /// <param name="renderSize">Size of the render.</param> /// <param name="color">The color.</param> /// <param name="scale">The scale.</param> /// <param name="depth">The depth.</param> public abstract void DrawText(FontBase font, string text, PointF position, Size renderSize, ColorW color, PointF scale, float depth);