public Engine(IReader reader, IWritter writter) { this.gold = new Resource(ResourceType.Gold); this.steel = new Resource(ResourceType.Steel); this.Reader = reader; this.Writter = writter; }
public override Resource ProduceResource() { if (this.Turns % ResourceTurns == 0) { Resource producedResource = new Resource(ResourceType.Gold); producedResource.Quantity = ResourceQuantity; return producedResource; } else { throw new ArgumentOutOfRangeException("Not enough turns to produce a resource"); } }