public void populateTextArea(List <int> emotionValues) { string emotion = graph.FindEmotion(emotionValues); //Debug.Log("Joy: " + emotionList[0] + ", Sadness: " + emotionList[1] + ", Anger: " + emotionList[2] + ", Disgust: " + emotionList[3] + ", Surprise: " + emotionList[4]); //Debug.Log(temp); textArea.text = emotion; }
public void populate(List <float> data) { List <int> emotionList = new List <int>(); for (int i = 0; i < data.Count; i++) { emotionList.Add((int)data[i]); } string emotion = graph.FindEmotion(emotionList); //Debug.Log("Joy: " + emotionList[0] + ", Sadness: " + emotionList[1] + ", Anger: " + emotionList[2] + ", Disgust: " + emotionList[3] + ", Surprise: " + emotionList[4]); //Debug.Log(temp); textArea.text = emotion; }
public void buttonPress() { List <float> testList = emotions.getEmotion(1); List <int> emotionList = new List <int>(); for (int i = 0; i < testList.Count; i++) { emotionList.Add((int)testList[i]); } string temp = graph.FindEmotion(emotionList); Debug.Log("Joy: " + emotionList[0] + ", Sadness: " + emotionList[1] + ", Anger: " + emotionList[2] + ", Disgust: " + emotionList[3] + ", Surprise: " + emotionList[4]); Debug.Log(temp); //debugging /* * //list of int's before finding emotion * Debug.Log("Int List: "); * for (int k = 0; k < emotionList.Count; k++) * { * Debug.Log("Int: " + emotionList[k]); * } * * string temp = graph.FindEmotion(emotionList); * * //List of int's after finding emotion * Debug.Log("Int List again: "); * for (int k = 0; k < emotionList.Count; k++) * { * Debug.Log("Int: " + emotionList[k]); * }*/ //string temp = graph.FindEmotion(new List<int> { 99, 1, 0, 72, 14 }); }