コード例 #1
0
        private static void ReadGlyph(FontGlyph g, LocaTable locaTable, ByteReader glyfTableReader, float scale)
        {
            int glyphIndex = g.MapIndex;

            int[] glyphOffsets = locaTable.GlyphOffsets;

            if (glyphIndex > glyphOffsets.Length)
            {
                return;
            }
            int glyphOffset = glyphOffsets[glyphIndex];
            int nextOffset  = glyphOffsets[glyphIndex + 1];

            // No data for glyph.
            if (glyphOffset == nextOffset || glyphOffset >= glyfTableReader.Data.Length)
            {
                return;
            }

            glyfTableReader.Position = glyphOffset;
            int   numberOfContours = glyfTableReader.ReadShortBE();
            float minX             = glyfTableReader.ReadShortBE();
            float minY             = glyfTableReader.ReadShortBE();
            float maxX             = glyfTableReader.ReadShortBE();
            float maxY             = glyfTableReader.ReadShortBE();

            g.Min = new Vector2(minX, minY) * scale;
            g.Max = new Vector2(maxX, maxY) * scale;

            // Simple glyph
            if (numberOfContours > 0)
            {
                // Indices for the last point of each contour
                var endPointIndices = new ushort[numberOfContours];
                for (var i = 0; i < endPointIndices.Length; i++)
                {
                    endPointIndices[i] = glyfTableReader.ReadUShortBE();
                }

                ushort instructionLength = glyfTableReader.ReadUShortBE();
                glyfTableReader.ReadBytes(instructionLength);

                int numberOfCoordinates = endPointIndices[^ 1] + 1;
コード例 #2
0
        public static void ParseGlyf(ByteReader reader, LocaTable locaTableParsed, FontGlyph[] glyphs, float scale)
        {
            // First pass: read commands of all glyphs
            for (var i = 0; i < glyphs.Length; i++)
            {
                FontGlyph glyph = glyphs[i];
                ReadGlyph(glyph, locaTableParsed, reader, scale);
            }

            // Second pass: combine composite glyphs.
            for (var i = 0; i < glyphs.Length; i++)
            {
                FontGlyph glyph = glyphs[i];
                if (!glyph.Composite)
                {
                    continue;
                }
                CombineCompositeGlyph(glyph, glyphs);
            }
        }