コード例 #1
0
        SpriteGraphic FindGraphic(InlineText text, SpriteAsset matchAsset, out List <SpriteGraphic> list)
        {
            EmojiTools.BeginSample("Emoji_UnitFindGraphic");
            if (textGraphics == null)
            {
                textGraphics = new Dictionary <InlineText, List <SpriteGraphic> >();
            }

            if (!textGraphics.TryGetValue(text, out list))
            {
                list = ListPool <SpriteGraphic> .Get();

                textGraphics[text] = list;
            }

            SpriteGraphic target = null;

            for (int i = 0; i < list.Count; ++i)
            {
                SpriteGraphic graphic = list[i];
                if (graphic && UnityEngine.Object.ReferenceEquals(graphic.mainTexture, matchAsset.texSource))
                {
                    target = graphic;
                    break;
                }
            }
            EmojiTools.EndSample();
            return(target);
        }
コード例 #2
0
 private void OnDestroy()
 {
     if (_feature != null)
     {
         _feature.Destroy();
     }
     EmojiTools.RemoveUnityMemory(this);
 }
コード例 #3
0
 void LateUpdate()
 {
     EmojiTools.BeginSample("Emoji_LateUpdate");
     if (_render != null)
     {
         _render.LateUpdate();
     }
     EmojiTools.EndSample();
 }
コード例 #4
0
 /// <summary>
 /// 清除所有的精灵
 /// </summary>
 public void ClearAllSprites()
 {
     EmojiTools.BeginSample("Emoji_ClearAll");
     if (_render != null)
     {
         _render.Clear();
     }
     EmojiTools.EndSample();
 }
コード例 #5
0
 /// <summary>
 /// 移除文本
 /// </summary>
 /// <param name="_id"></param>
 /// <param name="_key"></param>
 public void UnRegister(InlineText _key)
 {
     EmojiTools.BeginSample("Emoji_UnRegister");
     if (_render != null)
     {
         _render.DisRendering(_key);
     }
     EmojiTools.EndSample();
 }
コード例 #6
0
        protected override void OnDestroy()
        {
            base.OnDestroy();

            StopAllCoroutines();


            EmojiTools.RemoveUnityMemory(this);
        }
コード例 #7
0
 public void ForceRebuild()
 {
     EmojiTools.BeginSample("Emoji_ForceRebuild");
     InlineText[] alltexts = GetComponentsInChildren <InlineText>();
     for (int i = 0; i < alltexts.Length; i++)
     {
         alltexts[i].SetVerticesDirty();
     }
     EmojiTools.EndSample();
 }
コード例 #8
0
        protected override void OnDestroy()
        {
            base.OnDestroy();

            if (_Render != null)
            {
                _Render.Release(this);
            }
            _Render = null;
            EmojiTools.RemoveUnityMemory(this);
        }
コード例 #9
0
        public SpriteAsset FindAtlas(string atlasname)
        {
            EmojiTools.BeginSample("FindAtlas");
#if UNITY_EDITOR && !EMOJI_RUNTIME
            SpriteAsset result = null;
            if (_unityallAtlases != null)
            {
                for (int i = 0; i < _unityallAtlases.Count; ++i)
                {
                    SpriteAsset asset = _unityallAtlases[i];
                    if (asset.AssetName.Equals(atlasname))
                    {
                        result = asset;
                        break;
                    }
                }
            }

            if (_lostAssets == null)
            {
                _lostAssets = new List <string>();
            }

            if (!PreparedAtlas.Contains(atlasname))
            {
                if (!_lostAssets.Contains(atlasname))
                {
                    _lostAssets.Add(atlasname);
                }
            }
            EmojiTools.EndSample();
            return(result);
#else
            for (int i = 0; i < _sharedAtlases.Count; ++i)
            {
                SpriteAsset asset = _sharedAtlases[i];
                if (asset.AssetName.Equals(atlasname))
                {
                    EmojiTools.EndSample();
                    return(asset);
                }
            }

            SpriteAsset newasset = InstantiateSpriteAsset(atlasname);
            if (newasset != null)
            {
                _sharedAtlases.Add(newasset);
            }
            EmojiTools.EndSample();
            return(newasset);
#endif
        }
コード例 #10
0
        void Awake()
        {
            EmojiTools.AddUnityMemory(this);

#if UNITY_EDITOR
            if (OpenDebug)
            {
                EmojiTools.StartDumpGUI();
            }
#endif

            Initialize();
        }
コード例 #11
0
        public SpriteInfoGroup FindSpriteGroup(string TagName, out SpriteAsset resultatlas)
        {
            EmojiTools.BeginSample("Emoji_FindSpriteGroup");
#if UNITY_EDITOR && !EMOJI_RUNTIME
            resultatlas = null;
            SpriteInfoGroup result = null;
            if (_unityallAtlases != null)
            {
                for (int i = 0; i < _unityallAtlases.Count; ++i)
                {
                    SpriteAsset asset = _unityallAtlases[i];
                    for (int j = 0; j < asset.listSpriteGroup.Count; ++j)
                    {
                        SpriteInfoGroup group = asset.listSpriteGroup[j];
                        if (group.tag.Equals(TagName))
                        {
                            result      = group;
                            resultatlas = asset;
                            break;
                        }
                    }
                }
            }

            if (_lostAssets == null)
            {
                _lostAssets = new List <string>();
            }

            if (resultatlas != null && !PreparedAtlas.Contains(resultatlas.AssetName))
            {
                if (!_lostAssets.Contains(resultatlas.AssetName))
                {
                    _lostAssets.Add(resultatlas.AssetName);
                }
            }
            EmojiTools.EndSample();
            return(result);
#else
            resultatlas = null;
            SpriteInfoGroup result = null;
            KeyValuePair <SpriteAsset, SpriteInfoGroup> data;
            if (_spritemap.TryGetValue(TagName, out data))
            {
                result      = data.Value;
                resultatlas = data.Key;
            }
            EmojiTools.EndSample();
            return(result);
#endif
        }
コード例 #12
0
        public void PushRenderAtlas(SpriteAsset _spriteAsset)
        {
            EmojiTools.BeginSample("Emoji_PushRenderAtlas");
            if (!isRendering(_spriteAsset) && _spriteAsset != null)
            {
                _render.PrepareAtlas(_spriteAsset);

                if (!_sharedAtlases.Contains(_spriteAsset))
                {
                    _sharedAtlases.Add(_spriteAsset);
                }
            }
            EmojiTools.EndSample();
        }
コード例 #13
0
 public IEmojiRender Register(InlineText _key)
 {
     EmojiTools.BeginSample("Emoji_Register");
     if (_render != null)
     {
         if (_render.TryRendering(_key))
         {
             EmojiTools.EndSample();
             return(_render);
         }
     }
     EmojiTools.EndSample();
     return(null);
 }
コード例 #14
0
        void Awake()
        {
#if UNITY_EDITOR
            if (OpenDebug)
            {
                EmojiTools.StartDumpGUI();
            }
#endif

            EmojiTools.BeginSample("Emoji_Init");
            Initialize();
            EmojiTools.EndSample();

            EmojiTools.AddUnityMemory(this);
        }
コード例 #15
0
        Graphic ParsePosAndUV(InlineText text, int ID, Vector3[] Pos, Vector2[] UV, List <string> joblist)
        {
            EmojiTools.BeginSample("Emoji_GroupParsePosAndUV");
            SpriteAsset matchAsset = null;

            for (int i = 0; i < allatlas.Count; ++i)
            {
                SpriteAsset asset = allatlas[i];
                if (asset != null && asset.ID == ID)
                {
                    matchAsset = asset;
                    break;
                }
            }

            if (matchAsset && matchAsset.texSource != null)
            {
                CanvasGraphicGroup group = FindGraphicGroup(text.canvas, matchAsset.ID);
                if (group == null)
                {
                    group         = new CanvasGraphicGroup();
                    group.AtlasID = matchAsset.ID;
                    group.canvas  = text.canvas;
                    group.mesh    = UnitMeshInfoPool.Get();
                    group.isDirty = false;
                    group.graphic = CreateSpriteRender();

                    if (GraphicTasks == null)
                    {
                        GraphicTasks = new List <CanvasGraphicGroup>();
                    }

                    GraphicTasks.Add(group);
                }

                RefreshSubUIMesh(text, group, matchAsset, Pos, UV, joblist);

                EmojiTools.EndSample();
                return(group.graphic);
            }
            else
            {
                Debug.LogErrorFormat("missing {0} atlas", ID);
            }
            EmojiTools.EndSample();
            return(null);
        }
コード例 #16
0
        protected override void OnDestroy()
        {
            base.OnDestroy();

            if (_renderTagList != null)
            {
                ListPool <IFillData> .Release(_renderTagList);

                _renderTagList = null;
            }

            if (Manager)
            {
                Manager.UnRegister(this);
            }

            EmojiTools.RemoveUnityMemory(this);
        }
コード例 #17
0
        void RebuildTagList()
        {
            EmojiTools.BeginSample("Emoji_rebuildTags");
            _alltags.Clear();
            _spritemap.Clear();
#if UNITY_EDITOR && !EMOJI_RUNTIME
            if (_unityallAtlases != null)
            {
                for (int i = 0; i < _unityallAtlases.Count; ++i)
                {
                    SpriteAsset asset = _unityallAtlases[i];
                    for (int j = 0; j < asset.listSpriteGroup.Count; ++j)
                    {
                        SpriteInfoGroup infogroup = asset.listSpriteGroup[j];
                        SpriteInfoGroup group;
                        if (_alltags.TryGetValue(infogroup.tag, out group))
                        {
                            Debug.LogErrorFormat("already exist :{0} ", infogroup.tag);
                        }

                        _alltags[infogroup.tag] = infogroup;
                    }
                }
            }
#else
            for (int i = 0; i < _sharedAtlases.Count; ++i)
            {
                SpriteAsset asset = _sharedAtlases[i];
                for (int j = 0; j < asset.listSpriteGroup.Count; ++j)
                {
                    SpriteInfoGroup infogroup = asset.listSpriteGroup[j];
                    SpriteInfoGroup group;
                    if (_alltags.TryGetValue(infogroup.tag, out group))
                    {
                        Debug.LogErrorFormat("already exist :{0} ", infogroup.tag);
                    }

                    _alltags[infogroup.tag]   = infogroup;
                    _spritemap[infogroup.tag] = new KeyValuePair <SpriteAsset, SpriteInfoGroup>(asset, infogroup);
                }
            }
#endif
            EmojiTools.EndSample();
        }
コード例 #18
0
        private void OnDestroy()
        {
#if UNITY_EDITOR
            if (_lostAssets != null)
            {
                for (int i = 0; i < _lostAssets.Count; ++i)
                {
                    string asset = _lostAssets[i];
                    Debug.LogError(string.Format("not prepred atlasAsset named :{0}", asset));
                }
            }
#endif
            if (_render != null)
            {
                _render.Dispose();
            }

            _render = null;
            EmojiTools.RemoveUnityMemory(this);
        }
コード例 #19
0
        SpriteGraphic ParsePosAndUV(InlineText text, int ID, Vector3[] Pos, Vector2[] UV)
        {
            EmojiTools.BeginSample("Emoji_UnitParsePosAndUV");
            SpriteAsset matchAsset = null;

            for (int i = 0; i < allatlas.Count; ++i)
            {
                SpriteAsset asset = allatlas[i];
                if (asset != null && asset.ID == ID)
                {
                    matchAsset = asset;
                    break;
                }
            }

            if (matchAsset && matchAsset.texSource != null)
            {
                List <SpriteGraphic> list   = null;
                SpriteGraphic        target = FindGraphic(text, matchAsset, out list);
                if (!target)
                {
                    target = CreateSpriteRender(text.transform);
                    list.Add(target);
                }

                RefreshSubUIMesh(text, target, matchAsset, Pos, UV);

                EmojiTools.EndSample();
                return(target);
            }
            else
            {
                Debug.LogErrorFormat("missing {0} atlas", ID);
            }
            EmojiTools.EndSample();
            return(null);
        }
コード例 #20
0
        void Initialize()
        {
            HasInit = true;
#if UNITY_EDITOR
            string[] result = AssetDatabase.FindAssets(string.Format("t:{0}", typeof(SpriteAsset).FullName));

            if (result.Length > 0 && _unityallAtlases == null)
            {
                _unityallAtlases = new List <SpriteAsset>(result.Length);
                for (int i = 0; i < result.Length; ++i)
                {
                    string      path  = AssetDatabase.GUIDToAssetPath(result[i]);
                    SpriteAsset asset = AssetDatabase.LoadAssetAtPath <SpriteAsset>(path);
                    if (asset)
                    {
                        _unityallAtlases.Add(asset);
                    }
                }
            }
            Debug.LogFormat("find :{0} atlas resource", result.Length);
            Debug.LogWarning("if your asset not in the resources please override InstantiateSpriteAsset");
#endif


            EmojiTools.BeginSample("Emoji_Init");
            InitRender();
            EmojiTools.EndSample();

            EmojiTools.BeginSample("Emoji_preLoad");
            PreLoad();
            EmojiTools.EndSample();

            RebuildTagList();

            ForceRebuild();
        }
コード例 #21
0
        void PlayAnimation()
        {
            EmojiTools.BeginSample("Emoji_GroupAnimation");
            if (alltexts != null)
            {
                if (_time == null)
                {
                    _time = Time.timeSinceLevelLoad;
                }
                else
                {
                    float deltatime = Time.timeSinceLevelLoad - _time.Value;

                    int framecnt = Mathf.RoundToInt(deltatime * Speed);
                    if (framecnt > 0)
                    {
                        List <string> joblist = ListPool <string> .Get();

                        for (int i = 0; i < alltexts.Count; ++i)
                        {
                            InlineText       text      = alltexts[i];
                            List <IFillData> emojidata = text.PopEmojiData();
                            if (emojidata != null && emojidata.Count > 0 && allatlas != null && allatlas.Count > 0)
                            {
                                for (int j = 0; j < emojidata.Count; ++j)
                                {
                                    IFillData taginfo = emojidata[j];
                                    if (taginfo == null || taginfo.ignore)
                                    {
                                        continue;
                                    }
                                    SpriteAsset     asset     = null;
                                    SpriteInfoGroup groupinfo = manager.FindSpriteGroup(taginfo.Tag, out asset);
                                    if (groupinfo != null && groupinfo.spritegroups.Count > 1)
                                    {
                                        int        index   = framecnt % groupinfo.spritegroups.Count;
                                        SpriteInfo sprInfo = groupinfo.spritegroups[index];
                                        taginfo.uv = sprInfo.uv;

                                        //render next
                                        CanvasGraphicGroup group = FindGraphicGroup(text.canvas, asset.ID);

                                        if (group != null)
                                        {
                                            if (tempMesh == null)
                                            {
                                                tempMesh = UnitMeshInfoPool.Get();
                                            }

                                            RefreshSubUIMesh(text, group, asset, taginfo.pos, taginfo.uv, joblist);

                                            if (group.isDirty)
                                            {
                                                group.graphic.SetVerticesDirty();
                                            }
                                            joblist.Add(taginfo.Tag);
                                        }
                                    }
                                }
                            }
                        }
                        ListPool <string> .Release(joblist);
                    }
                }
            }

            EmojiTools.EndSample();
        }
コード例 #22
0
        void RenderRebuild()
        {
            EmojiTools.BeginSample("Emoji_GroupRebuild");
            if (rebuildqueue != null && rebuildqueue.Count > 0)
            {
                List <string> joblist = ListPool <string> .Get();

                this.SetAllGroupDirty(false);

                for (int i = 0; i < alltexts.Count; ++i)
                {
                    InlineText text = alltexts[i];

                    List <IFillData> emojidata = text.PopEmojiData();
                    if (text != null && emojidata != null && emojidata.Count > 0 && allatlas != null && allatlas.Count > 0)
                    {
                        if (tempMesh == null)
                        {
                            tempMesh = UnitMeshInfoPool.Get();
                        }

                        for (int j = 0; j < emojidata.Count; ++j)
                        {
                            IFillData taginfo = emojidata[j];
                            if (taginfo == null || taginfo.ignore)
                            {
                                continue;
                            }
                            Graphic job = Parse(text, taginfo, joblist);
                            if (job)
                            {
                                joblist.Add(taginfo.Tag);
                            }
                        }
                    }
                }

                if (GraphicTasks != null)
                {
                    for (int i = 0; i < GraphicTasks.Count; ++i)
                    {
                        CanvasGraphicGroup group = GraphicTasks[i];
                        if (group != null && group.graphic != null)
                        {
                            if (group.isDirty)
                            {
                                group.graphic.SetVerticesDirty();
                            }
                            else
                            {
                                group.graphic.Draw(null);
                                group.graphic.SetDirtyMask();
                                group.graphic.SetVerticesDirty();
                            }
                        }
                    }
                }

                ListPool <string> .Release(joblist);

                rebuildqueue.Clear();
            }
            EmojiTools.EndSample();
        }
コード例 #23
0
        protected override void Start()
        {
            base.Start();

            EmojiTools.AddUnityMemory(this);
        }
コード例 #24
0
        void RenderRebuild()
        {
            EmojiTools.BeginSample("Emoji_UnitRebuild");
            if (rebuildqueue != null && rebuildqueue.Count > 0)
            {
                for (int i = 0; i < rebuildqueue.Count; ++i)
                {
                    InlineText       text      = rebuildqueue[i];
                    List <IFillData> emojidata = text.PopEmojiData();
                    if (emojidata != null && emojidata.Count > 0 && allatlas != null && allatlas.Count > 0)
                    {
                        if (tempMesh == null)
                        {
                            tempMesh = UnitMeshInfoPool.Get();
                        }

                        if (renderData == null)
                        {
                            renderData = new Dictionary <Graphic, UnitMeshInfo>(emojidata.Count);
                        }

                        for (int j = 0; j < emojidata.Count; ++j)
                        {
                            IFillData taginfo = emojidata[j];
                            if (taginfo == null || taginfo.ignore)
                            {
                                continue;
                            }
                            Parse(text, taginfo);
                        }

                        List <SpriteGraphic> list;
                        if (textGraphics != null && textGraphics.TryGetValue(text, out list))
                        {
                            for (int j = 0; j < list.Count; ++j)
                            {
                                SpriteGraphic graphic = list[j];
                                //not render
                                if (graphic != null && !graphic.isDirty)
                                {
                                    graphic.Draw(null);
                                    graphic.SetDirtyMask();
                                    graphic.SetVerticesDirty();
                                }
                            }
                        }
                    }
                    else
                    {
                        List <SpriteGraphic> list;
                        if (textGraphics != null && textGraphics.TryGetValue(text, out list))
                        {
                            for (int j = 0; j < list.Count; ++j)
                            {
                                SpriteGraphic graphic = list[j];
                                //not render
                                if (graphic != null)
                                {
                                    graphic.Draw(null);
                                    graphic.SetDirtyMask();
                                    graphic.SetVerticesDirty();
                                }
                            }
                        }
                    }
                }

                rebuildqueue.Clear();
            }
            EmojiTools.EndSample();
        }
コード例 #25
0
        void PlayAnimation()
        {
            EmojiTools.BeginSample("Emoji_UnitAnimation");
            if (alltexts != null)
            {
                if (_time == null)
                {
                    _time = Time.timeSinceLevelLoad;
                }
                else
                {
                    float deltatime = Time.timeSinceLevelLoad - _time.Value;
                    //at least one frame
                    int framecnt = Mathf.RoundToInt(deltatime * Speed);
                    if (framecnt > 0)
                    {
                        for (int i = 0; i < alltexts.Count; ++i)
                        {
                            InlineText       text      = alltexts[i];
                            List <IFillData> emojidata = text.PopEmojiData();
                            if (emojidata != null && emojidata.Count > 0 && allatlas != null && allatlas.Count > 0)
                            {
                                for (int j = 0; j < emojidata.Count; ++j)
                                {
                                    IFillData taginfo = emojidata[j];
                                    if (taginfo == null || taginfo.ignore)
                                    {
                                        continue;
                                    }

                                    SpriteAsset     asset     = null;
                                    SpriteInfoGroup groupinfo = manager.FindSpriteGroup(taginfo.Tag, out asset);
                                    if (groupinfo != null && groupinfo.spritegroups.Count > 1)
                                    {
                                        int        index   = framecnt % groupinfo.spritegroups.Count;
                                        SpriteInfo sprInfo = groupinfo.spritegroups[index];
                                        taginfo.uv = sprInfo.uv;

                                        List <SpriteGraphic> list   = null;
                                        SpriteGraphic        target = FindGraphic(text, asset, out list);
                                        if (target)
                                        {
                                            if (tempMesh == null)
                                            {
                                                tempMesh = UnitMeshInfoPool.Get();
                                            }

                                            if (renderData == null)
                                            {
                                                renderData = new Dictionary <Graphic, UnitMeshInfo>(emojidata.Count);
                                            }

                                            RefreshSubUIMesh(text, target, asset, taginfo.pos, taginfo.uv);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            EmojiTools.EndSample();
        }