void Start() { _parentEntity = gameObject.FindInParents<EntityElement>(); _inputField = GetComponent<InputField>(); InputField.SubmitEvent submitEvent = new InputField.SubmitEvent(); submitEvent.AddListener(EditDone); _inputField.onEndEdit = submitEvent; }
public void SetData(EntityElement entityElement, string attrName) { _label = GetComponent<Text>(); ParentEntityName = entityElement.Name; AttributeName = attrName; _label.text = attrName; parent = entityElement; }