/// <summary> /// Return the list of the rectangles' objectness value,. /// </summary> /// <returns></returns> public VectorOfFloat GetObjectnessValues() { //pretty sure that the vector<float> is owned by the saliency object, so we shouldn't dispose it. VectorOfFloat vector = new VectorOfFloat(); SaliencyInvoke.cveObjectnessBINGGetObjectnessValues(_ptr, vector); return(vector); }
/// <summary> /// Return the list of the rectangles' objectness value. /// </summary> /// <returns>The list of the rectangles' objectness value.</returns> public float[] GetObjectnessValues() { using (VectorOfFloat vector = new VectorOfFloat()) { SaliencyInvoke.cveObjectnessBINGGetObjectnessValues(_ptr, vector); return(vector.ToArray()); } }