public static FlockingBehaviour CreateBehaviour_Flocking() { FlockingBehaviour f = FlockingBehaviour.CreateFlockingBehaviour(); MiscEditorHelpers.SaveScriptableObjectAtCurrentFolder <FlockingBehaviour>(f, "NewFlockingBehaviour"); return(f); }
/// <summary> /// Called from menu when creating a new flocking scriptable asset /// </summary> /// <returns></returns> public static FlockingBehaviour CreateFlockingBehaviour() { FlockingBehaviour fb = ScriptableObject.CreateInstance <FlockingBehaviour>(); return(fb); }