public void OnBeforeSerialize() { confsToSerialize = new List <ActuatorConfiguration>(); foreach (AbstractConfiguration conf in actuatorsConfs) { //Debug.Log("before serialization " + ((ActuatorConfiguration)conf)); ActuatorConfiguration actuatorConf = (ActuatorConfiguration)conf; confsToSerialize.Add(actuatorConf); } }
internal override void onDeleting(AbstractConfiguration c) { EditorUtility.SetDirty((ActuatorsManager)manager); AssetDatabase.SaveAssets(); ActuatorConfiguration actuatorConf = (ActuatorConfiguration)c; if (!(AssetDatabase.LoadAssetAtPath("Assets/Resources/Actuators/" + actuatorConf.configurationName + ".asset", typeof(ActuatorConfiguration)) is null)) { AssetDatabase.DeleteAsset("Assets/Resources/Actuators/" + actuatorConf.configurationName + ".asset"); } }
public SimpleActuator(ActuatorConfiguration s) { actuatorName = s.configurationName; properties = new List <string>(); gO = ReflectionExecutor.GetGameObjectWithName(s.gOName); // MyDebugger.MyDebug(s.gOName); // MyDebugger.MyDebug(gO); gOName = s.gOName; cleanDataStructures(); foreach (string st in s.properties) { if (!properties.Contains(st)) { properties.Add(st); } } populateDataStructures(); }
public SimpleActuator(ActuatorConfiguration s) { actuatorName = s.configurationName; properties = new List <string>(); ReflectionExecutor re = ScriptableObject.CreateInstance <ReflectionExecutor>(); gO = re.GetGameObjectWithName(s.gOName); // Debug.Log(s.gOName); // Debug.Log(gO); gOName = s.gOName; cleanDataStructures(); foreach (string st in s.properties) { if (!properties.Contains(st)) { properties.Add(st); } } populateDataStructures(); }
internal override string onSaving() { if (!Directory.Exists("Assets/Resources/Actuators")) { Directory.CreateDirectory("Assets/Resources/Actuators"); } if (AssetDatabase.LoadAssetAtPath("Assets/Resources/ActuatorsManager.asset", typeof(ActuatorsManager)) == null) { AssetDatabase.CreateAsset((ActuatorsManager)manager, "Assets/Resources/ActuatorsManager.asset"); } else { EditorUtility.SetDirty((ActuatorsManager)manager); foreach (AbstractConfiguration conf in ((ActuatorsManager)manager).getConfigurations()) { ActuatorConfiguration actuatorConf = (ActuatorConfiguration)conf; if (AssetDatabase.LoadAssetAtPath("Assets/Resources/Actuators/" + actuatorConf.configurationName + ".asset", typeof(ActuatorConfiguration)) == null) { AssetDatabase.CreateAsset(actuatorConf, "Assets/Resources/Actuators/" + actuatorConf.configurationName + ".asset"); } else { EditorUtility.SetDirty(actuatorConf); } } AssetDatabase.SaveAssets(); } /* ConfigurationPopup popup = new ConfigurationPopup(); * Vector2 pos = new Vector2((this.position.xMax + this.position.xMin) / 2, (this.position.yMax + this.position.yMin) / 2); * Vector2 dim = new Vector2(100, 100); * Rect popupRect = new Rect(pos,dim); * popup.window = this; * PopupWindow.Show(popupRect,popup); * popup.wait(); * Debug.Log("Configuration name " + configurationName); * return configurationName;*/ return(""); }