/// <summary> /// Método do botão 2, mouse up. (CANCEL) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void Button_2_MouseUp(object sender, EngineEventArgs e) { EngineMultimedia.Play(EngineSoundEnum.Click); TextBox.CursorEnabled = false; Visible = false; }
public void Down_Click(object sender, EventArgs e) { EngineMultimedia.Play(EngineSoundEnum.Close); if (Index < Message.Count - 1) { Index++; } }
public void Up_Click(object sender, EventArgs e) { EngineMultimedia.Play(EngineSoundEnum.Close); if (Index > 0) { Index--; } }
public static bool InitializeEngine() { NetworkSocket.Initialize(); try { background = new EngineObject($"{Common.Configuration.GamePath}/Data/background.png", 1024, 768); background.Size = new Size2(1024, 768); background.SourceRect = new Rectangle(0, 0, 1024, 720); DataManager.Initialize(); WindowTalent.Initialize(); WindowSkill.Initialize(); WindowPin.Initialize(); WindowCash.Initialize(); WindowMail.Initialize(); WindowSelectedItem.Initialize(); WindowViewTalent.Initialize(); //Carrega os dados de classe. ClasseManager.Initialize(); //Carrega os dados de npc. NpcManager.OpenData(); //Carrega os dados de experiencia ExperienceManager.Read(); EngineFont.Initialize(); EngineMessageBox.Initialize(); EngineInputBox.Initialize(); EngineMultimedia.Initialize(); WindowLogin.Initialize(); WindowServer.Initialize(); WindowCharacter.Initialize(); WindowNewCharacter.Initialize(); WindowGame.Initialize(); WindowViewItem.Initialize(); // EngineMultimedia.PlayMusic(0, true); GameState = 1; return(true); } catch (Exception ex) { MessageBox.Show(ex.Message); return(false); } }
public static void Exit() { EngineMultimedia.StopMultimedia(); //limpa o endereço do servidor if (NetworkSocket.Connected(NetworkSocketEnum.GameServer)) { Common.Configuration.IPAddress[(int)NetworkSocketEnum.GameServer].Clear(); NetworkSocket.Disconnect(NetworkSocketEnum.GameServer); } Application.Exit(); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void Button_MouseUp(object sender, EventArgs e) { if (Enabled == false) { return; } EngineMultimedia.Play(EngineSoundEnum.Click); Visible = false; if (Common.Configuration.Disconnected) { Environment.Exit(0); } }
/// <summary> /// Método do botão 1, mouse up. (OK) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void Button_1_MouseUp(object sender, EngineEventArgs e) { EngineMultimedia.Play(EngineSoundEnum.Click); //delete if (InputBoxAction == EngineInputBoxAction.Delete) { if (TextBox.Text.CompareTo("deletar") == 0) { WorldPacket.DeleteCharacter((byte)WindowCharacter.SelectedIndex); Hide(); } else { TextBox.Text = string.Empty; } } }
public static bool InitializeEngine() { NetworkSocket.Initialize(); try { background = new EngineObject($"{Environment.CurrentDirectory}\\Data\\background.png", 1024, 768); background.Size = new Size2(1024, 768); background.SourceRect = new Rectangle(0, 0, 1024, 768); //Carrega os dados de classe. ClasseManager.Initialize(); //Carrega os dados de experiencia ExperienceManager.Experience.Initialize("experience"); EngineFont.Initialize(); EngineMessageBox.Initialize(); EngineInputBox.Initialize(); EngineMultimedia.Initialize(); WindowLogin.Initialize(); WindowServer.Initialize(); WindowCharacter.Initialize(); WindowNewCharacter.Initialize(); WindowGame.Initialize(); SpriteManager.Initialize(); EngineMultimedia.PlayMusic(0, true); GameState = 1; return(true); } catch (Exception ex) { MessageBox.Show(ex.Message); return(false); } }