/// <summary> /// 加载AB包 /// </summary> /// <param name="abName">AssetBundle 名称</param> /// <returns></returns> public IEnumerator LoadAssetBundeler(string abName) { //AB包关系的建立 if (!_DicABRelation.ContainsKey(abName)) { ABRelation abRelationObj = new ABRelation(abName); _DicABRelation.Add(abName, abRelationObj); } ABRelation tmpABRelationObj = _DicABRelation[abName]; //得到指定AB包所有的依赖关系(查询Manifest清单文件) string[] strDependeceArray = ABManifestLoader.GetInstance().RetrivalDependce(abName); foreach (string item_Depence in strDependeceArray) { //添加“依赖”项 tmpABRelationObj.AddDependence(item_Depence); //添加“引用”项 (递归调用) yield return(LoadReference(item_Depence, abName)); } //真正加载AB包 if (_DicSingleABLoaderCache.ContainsKey(abName)) { yield return(_DicSingleABLoaderCache[abName].LoadAssetBundle()); } else { _CurrentSinglgABLoader = new SingleABLoader(abName, CompleteLoadAB); _DicSingleABLoaderCache.Add(abName, _CurrentSinglgABLoader); yield return(_CurrentSinglgABLoader.LoadAssetBundle()); } }//Method_end
/// <summary> /// 下载AssetBundel 指定包 /// </summary> /// <param name="scenesName">场景名称</param> /// <param name="abName">AssetBundle 包名称</param> /// <param name="loadAllCompleteHandle">委托: 调用是否完成</param> /// <returns></returns> public IEnumerator LoadAssetBundlePack(string scenesName, string abName, DelLoadComplete loadAllCompleteHandle) { //参数检查 if (string.IsNullOrEmpty(scenesName) || string.IsNullOrEmpty(abName)) { Debug.LogError(GetType() + "/LoadAssetBundlePack()/ScenesName Or abName is null ,请检查!"); yield return(null); } //等待Manifest清单文件加载完成 while (!ABManifestLoader.GetInstance().IsLoadFinish) { yield return(null); } _ManifestObj = ABManifestLoader.GetInstance().GetABManifest(); if (_ManifestObj == null) { Debug.LogError(GetType() + "/LoadAssetBundlePack()/_ManifestObj is null ,请先确保加载Manifest清单文件!"); yield return(null); } //把当前场景加入集合中。 if (!_DicAllScenes.ContainsKey(scenesName)) { MultiABMgr multiMgrObj = new MultiABMgr(scenesName, abName, loadAllCompleteHandle); _DicAllScenes.Add(scenesName, multiMgrObj); } //调用下一层(“多包管理类”) MultiABMgr tmpMultiMgrObj = _DicAllScenes[scenesName]; if (tmpMultiMgrObj == null) { Debug.LogError(GetType() + "/LoadAssetBundlePack()/tmpMultiMgrObj is null ,请检查!"); } //调用“多包管理类”的加载指定AB包。 yield return(tmpMultiMgrObj.LoadAssetBundeler(abName)); }//Method_end
void Awake() { //加载Manifest清单文件 StartCoroutine(ABManifestLoader.GetInstance().LoadMainifestFile()); }