/* * Setup Methods * initialize game/deck/hand objects etc. */ private void SetupDealerDeck() { _dealer = new Deck(1, 13, GameShape.Game); _dealer.Shuffle(5); _dealer.MakeAllCardsDragable(false); _dealer.Enabled = true; _dealer.FlipAllCards(); Dealer.Deck = _dealer; GameShape.DeckShapes.Add(Dealer); Dealer.DeckMouseLeftButtonDown += new MouseButtonEventHandler(Dealer_DeckMouseLeftButtonDown); }