public override void Init() { _q = new Spell.Targeted(SpellSlot.Q, 675); _q1 = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, int.MaxValue, 65) { AllowedCollisionCount = int.MaxValue }; _w = new Spell.Skillshot(SpellSlot.W, 1150, SkillShotType.Linear, 250, 1600, 80); _e = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); _r = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110); MainMenu.ComboKeys(useR: false); MainMenu.Combo.AddGroupLabel("Combo Preferences", "combo.gl.pref", true); MainMenu.Combo.Add("combo.mode", new Slider("Combo Mode", 0, 0, 1)).OnValueChange += ModeSlider; Value.AdvancedMenuItemUiDs.Add("combo.mode"); MainMenu.Combo["combo.mode"].IsVisible = MainMenu.Combo["combo.advanced"].Cast <CheckBox>().CurrentValue; MainMenu.Combo.Add("combo.speed", new Slider("Combo Speed", 0, 0, 2)).OnValueChange += SpeedSlider; Value.AdvancedMenuItemUiDs.Add("combo.speed"); MainMenu.Combo["combo.speed"].IsVisible = MainMenu.Combo["combo.advanced"].Cast <CheckBox>().CurrentValue; MainMenu.Combo.AddSeparator(); MainMenu.Combo.AddCheckBox("combo.eq", "Use Extended Q if Combo Mode = Normal", true, true); MainMenu.Combo.AddCheckBox("combo.wcol", "Check for W collision", false, true); MainMenu.Combo.AddCheckBox("combo.egap", "Use E to Gapclose (Not Recommended)", false, true); MainMenu.Combo.AddSeparator(); MainMenu.Combo.Add("combo.emode", new Slider("E Mode: ", 0, 0, 1)).OnValueChange += ComboEModeSlider; Value.AdvancedMenuItemUiDs.Add("combo.emode"); MainMenu.Combo["combo.emode"].Cast <Slider>().IsVisible = MainMenu.Combo["combo.advanced"].Cast <CheckBox>().CurrentValue; MainMenu.Combo.Add("combo.rbind", new KeyBind("Semi-Auto R (No Lock)", false, KeyBind.BindTypes.HoldActive, 'T')) .OnValueChange += OnUltButton; Value.AdvancedMenuItemUiDs.Add("combo.rbind"); MainMenu.Combo["combo.rbind"].IsVisible = MainMenu.Combo["combo.advanced"].Cast <CheckBox>().CurrentValue; MainMenu.HarassKeys(useR: false); MainMenu.Harass.AddGroupLabel("Harass Preferences", "harass.gl.pref", true); MainMenu.Harass.AddCheckBox("harass.eq", "Use Extended Q in Harass", true, true); MainMenu.Harass.AddCheckBox("harass.wcol", "Check for W collision", false, true); MainMenu.Harass.AddSeparator(); MainMenu.Harass.Add("harass.emode", new Slider("E Mode: ", 0, 0, 1)).OnValueChange += HarassEModeSlider; Value.AdvancedMenuItemUiDs.Add("harass.emode"); MainMenu.Harass["harass.emode"].IsVisible = MainMenu.Harass["harass.advanced"].Cast <CheckBox>().CurrentValue; MainMenu.Harass.AddSlider("harass.mana", "Mana Manager:", 60, 0, 100, true); MainMenu.JungleKeys(useR: false); MainMenu.Jungle.AddSlider("jungle.mana", "Mana Manager:", 80, 0, 100, true); MainMenu.LaneKeys(useR: false); MainMenu.Lane.AddGroupLabel("LaneClear Preferences", "lane.gl.pref", true); MainMenu.Lane.AddCheckBox("lane.qharass", "Q = Harass Enemies", false, true); MainMenu.Lane.AddSeparator(); MainMenu.Lane.AddSlider("lane.minfarm", "Minions for Farm Q", 3, 0, 6, true); MainMenu.Lane.AddSlider("lane.mana", "Mana Manager:", 80, 0, 100, true); MainMenu.KsKeys(useW: false); MainMenu.DrawKeys(useW: false, useE: false); MainMenu.Draw.AddSeparator(); MainMenu.Draw.AddLabel("W/Extended Q Settings"); MainMenu.Draw.Add("draw.qw", new CheckBox("Draw W/Extended Q")); MainMenu.Draw.AddColorItem("color.qw"); MainMenu.Draw.AddWidthItem("width.qw"); MainMenu.DamageIndicator(true); MainMenu.FleeKeys(false, useW: false, useR: false); Value.Init(); UpdateSlider(1); UpdateSlider(2); UpdateSlider(3); UpdateSlider(4); DamageIndicator.DamageToUnit += GetRawDamage; Drawing.OnDraw += Draw; if (MainMenu.Menu["useonupdate"].Cast <CheckBox>().CurrentValue) { Game.OnUpdate += Game_OnTick; } else { Game.OnTick += Game_OnTick; } Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnPostAttack += OrbwalkerOnPostAttack; }
public override void Init() { try { try { #region Spells // Defining Spells _q = new Spell.Targeted(SpellSlot.Q, 675); _w = new Spell.Active(SpellSlot.W, 375); _e = new Spell.Targeted(SpellSlot.E, 700); _r = new Spell.Active(SpellSlot.R, 550); #endregion } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code SPELL)</font>"); } try { #region Menu var combo = MainMenu.Combo; string[] s = { "QEWR", "EQWR" }; combo.AddStringList("combo.mode", "Mode: ", s, 1); MainMenu.ComboKeys(); MainMenu.HarassKeys(); MainMenu.Harass.Add("harass.autow", new CheckBox("Use Auto W")); MainMenu.Harass.Add("harass.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.FleeKeys(false, useW: false, useR: false); MainMenu.Flee.Add("flee.ward", new CheckBox("Use Wardjump")); MainMenu.LaneKeys(useR: false); MainMenu.Lane.Add("lane.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.LastHitKeys(useR: false); MainMenu.Lasthit.Add("lasthit.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.KsKeys(); MainMenu.Ks.Add("killsteal.ignite", new CheckBox("Use Ignite")); MainMenu.Ks.Add("killsteal.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.DamageIndicator(); MainMenu.DrawKeys(); MainMenu.Draw.AddSeparator(); MainMenu.Draw.AddGroupLabel("Flash Settings"); MainMenu.Draw.Add("draw.flash", new CheckBox("Draw flash")); MainMenu.Draw.AddColorItem("color.flash"); MainMenu.Draw.AddWidthItem("width.flash"); MainMenu.Draw.AddSeparator(); MainMenu.Draw.AddGroupLabel("Ignite Settings"); MainMenu.Draw.Add("draw.ignite", new CheckBox("Draw ignite")); MainMenu.Draw.AddColorItem("color.ignite"); MainMenu.Draw.AddWidthItem("width.ignite"); _humanizerMenu = MainMenu.Menu.AddSubMenu("Humanizer Menu"); _humanizerMenu.AddGroupLabel("Q Settings"); _humanizerMenu.Add("min.q", new Slider("Min Q Delay", 0, 0, 50)); _humanizerMenu.Add("max.q", new Slider("Max Q Delay", 0, 0, 50)); _humanizerMenu.AddSeparator(10); _humanizerMenu.AddGroupLabel("W Settings"); _humanizerMenu.Add("min.w", new Slider("Min W Delay", 0, 0, 50)); _humanizerMenu.Add("max.w", new Slider("Max W Delay", 0, 0, 50)); _humanizerMenu.AddSeparator(10); _humanizerMenu.AddGroupLabel("E Settings"); _humanizerMenu.Add("min.e", new Slider("Min E Delay", 0, 0, 50)); _humanizerMenu.Add("max.e", new Slider("Max E Delay", 0, 0, 50)); _humanizerMenu.AddSeparator(10); _humanizerMenu.AddGroupLabel("R Settings"); _humanizerMenu.Add("min.r", new Slider("Min R Delay", 4, 0, 50)); _humanizerMenu.Add("max.r", new Slider("Max R Delay", 4, 0, 50)); _humanizerMenu.AddSeparator(10); #endregion } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>"); } #region UtilityInit Obj_AI_Base.OnBuffGain += OnBuffGain; Obj_AI_Base.OnBuffLose += OnBuffLose; DamageIndicator.DamageToUnit = GetActualRawComboDamage; Value.Init(); Value.MenuList.Add(_humanizerMenu); Drawing.OnDraw += DrawRanges; #region MenuValueChange _humanizerMenu["min.q"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["min.q"].Cast <Slider>().CurrentValue > _humanizerMenu["max.q"].Cast <Slider>().CurrentValue) { _humanizerMenu["min.q"].Cast <Slider>().CurrentValue = _humanizerMenu["max.q"].Cast <Slider>().CurrentValue; } }; _humanizerMenu["max.q"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["max.q"].Cast <Slider>().CurrentValue < _humanizerMenu["min.q"].Cast <Slider>().CurrentValue) { _humanizerMenu["max.q"].Cast <Slider>().CurrentValue = _humanizerMenu["min.q"].Cast <Slider>().CurrentValue; } }; _humanizerMenu["min.w"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["min.w"].Cast <Slider>().CurrentValue > _humanizerMenu["max.w"].Cast <Slider>().CurrentValue) { _humanizerMenu["min.w"].Cast <Slider>().CurrentValue = _humanizerMenu["max.w"].Cast <Slider>().CurrentValue; } }; _humanizerMenu["max.w"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["max.w"].Cast <Slider>().CurrentValue < _humanizerMenu["min.w"].Cast <Slider>().CurrentValue) { _humanizerMenu["max.w"].Cast <Slider>().CurrentValue = _humanizerMenu["min.w"].Cast <Slider>().CurrentValue; } }; _humanizerMenu["min.e"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["min.e"].Cast <Slider>().CurrentValue > _humanizerMenu["max.e"].Cast <Slider>().CurrentValue) { _humanizerMenu["min.e"].Cast <Slider>().CurrentValue = _humanizerMenu["max.e"].Cast <Slider>().CurrentValue; } }; _humanizerMenu["max.e"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["max.e"].Cast <Slider>().CurrentValue < _humanizerMenu["min.e"].Cast <Slider>().CurrentValue) { _humanizerMenu["max.e"].Cast <Slider>().CurrentValue = _humanizerMenu["min.e"].Cast <Slider>().CurrentValue; } }; _humanizerMenu["min.r"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["min.r"].Cast <Slider>().CurrentValue > _humanizerMenu["max.r"].Cast <Slider>().CurrentValue) { _humanizerMenu["min.r"].Cast <Slider>().CurrentValue = _humanizerMenu["max.r"].Cast <Slider>().CurrentValue; } }; _humanizerMenu["max.r"].Cast <Slider>().OnValueChange += delegate { if (_humanizerMenu["max.r"].Cast <Slider>().CurrentValue < _humanizerMenu["min.r"].Cast <Slider>().CurrentValue) { _humanizerMenu["max.r"].Cast <Slider>().CurrentValue = _humanizerMenu["min.r"].Cast <Slider>().CurrentValue; } }; #endregion #endregion } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code 503)</font>"); } Game.OnUpdate += delegate { try { #region AutoW if (_isUlting) { return; } if (MainMenu.Harass["harass.autow"].Cast <CheckBox>().CurrentValue) { var e = EntityManager.Heroes.Enemies.Where(ee => !ee.IsDead && ee.IsValid); foreach (var enemy in e) { if (_w.IsInRange(enemy) && _w.IsReady()) { _w.Cast(); } } } #endregion _isChannelingImportantSpell = ext.IsChannelingImportantSpell(Player.Instance); KillSteal(); } catch (Exception e) { Console.WriteLine(e); Chat.Print( "<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> san error ocurred. (Code 5)</font>"); } //KillSteal(); }; }
public override void Init() { try { try { #region Spells // Defining Spells _q = new Spell.Targeted(SpellSlot.Q, 675); _w = new Spell.Active(SpellSlot.W, 375); _e = new Spell.Targeted(SpellSlot.E, 700); _r = new Spell.Active(SpellSlot.R, 550); #endregion } catch (Exception e) { Console.WriteLine(e); Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code SPELL)</font>"); } try { #region Menu var combo = MainMenu._combo; string[] s = { "QEWR", "EQWR" }; combo.AddStringList("combo.mode", "Mode: ", s, 1); MainMenu.ComboKeys(true, true, true, true); MainMenu.HarassKeys(true, true, true, true); MainMenu._harass.Add("harass.autow", new CheckBox("Use Auto W")); MainMenu._harass.Add("harass.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.FleeKeys(false, false, true, false); MainMenu._flee.Add("flee.ward", new CheckBox("Use Wardjump")); MainMenu.LaneKeys(true, true, true, false); MainMenu._lane.Add("lane.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.LastHitKeys(true, true, true, false); MainMenu._lasthit.Add("lasthit.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.KsKeys(true, true, true, true); MainMenu._ks.Add("killsteal.ignite", new CheckBox("Use Ignite")); MainMenu._ks.Add("killsteal.donteunderturret", new CheckBox("Dont E Under Turret")); MainMenu.DamageIndicator(); MainMenu.DrawKeys(true, true, true, true); MainMenu._draw.AddSeparator(); MainMenu._draw.AddGroupLabel("Flash Settings"); MainMenu._draw.Add("draw.flash", new CheckBox("Draw flash")); MainMenu._draw.AddColorItem("color.flash"); MainMenu._draw.AddWidthItem("width.flash"); MainMenu._draw.AddSeparator(); MainMenu._draw.AddGroupLabel("Ignite Settings"); MainMenu._draw.Add("draw.ignite", new CheckBox("Draw ignite")); MainMenu._draw.AddColorItem("color.ignite"); MainMenu._draw.AddWidthItem("width.ignite"); _humanizerMenu = MainMenu._menu.AddSubMenu("Humanizer Menu"); _humanizerMenu.AddGroupLabel("Q Settings"); _humanizerMenu.Add("min.q", new Slider("Min Q Delay", 0, 0, 50)); _humanizerMenu.Add("max.q", new Slider("Max Q Delay", 0, 0, 50)); _humanizerMenu.AddSeparator(10); _humanizerMenu.AddGroupLabel("W Settings"); _humanizerMenu.Add("min.w", new Slider("Min W Delay", 0, 0, 50)); _humanizerMenu.Add("max.w", new Slider("Max W Delay", 0, 0, 50)); _humanizerMenu.AddSeparator(10); _humanizerMenu.AddGroupLabel("E Settings"); _humanizerMenu.Add("min.e", new Slider("Min E Delay", 0, 0, 50)); _humanizerMenu.Add("max.e", new Slider("Max E Delay", 0, 0, 50)); _humanizerMenu.AddSeparator(10); _humanizerMenu.AddGroupLabel("R Settings"); _humanizerMenu.Add("min.r", new Slider("Min R Delay", 4, 0, 50)); _humanizerMenu.Add("max.r", new Slider("Max R Delay", 4, 0, 50)); _humanizerMenu.AddSeparator(10); #endregion } catch (Exception e) { Console.WriteLine(e); Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code MENU)</font>"); } #region UtilityInit Obj_AI_Base.OnBuffGain += OnBuffGain; Obj_AI_Base.OnBuffLose += OnBuffLose; DamageIndicator.DamageToUnit = GetActualRawComboDamage; Value.Init(); Value.MenuList.Add(_humanizerMenu); Drawing.OnDraw += DrawRanges; #region MenuValueChange _humanizerMenu["min.q"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["min.q"].Cast<Slider>().CurrentValue > _humanizerMenu["max.q"].Cast<Slider>().CurrentValue) _humanizerMenu["min.q"].Cast<Slider>().CurrentValue = _humanizerMenu["max.q"].Cast<Slider>().CurrentValue; }; _humanizerMenu["max.q"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["max.q"].Cast<Slider>().CurrentValue < _humanizerMenu["min.q"].Cast<Slider>().CurrentValue) _humanizerMenu["max.q"].Cast<Slider>().CurrentValue = _humanizerMenu["min.q"].Cast<Slider>().CurrentValue; }; _humanizerMenu["min.w"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["min.w"].Cast<Slider>().CurrentValue > _humanizerMenu["max.w"].Cast<Slider>().CurrentValue) _humanizerMenu["min.w"].Cast<Slider>().CurrentValue = _humanizerMenu["max.w"].Cast<Slider>().CurrentValue; }; _humanizerMenu["max.w"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["max.w"].Cast<Slider>().CurrentValue < _humanizerMenu["min.w"].Cast<Slider>().CurrentValue) _humanizerMenu["max.w"].Cast<Slider>().CurrentValue = _humanizerMenu["min.w"].Cast<Slider>().CurrentValue; }; _humanizerMenu["min.e"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["min.e"].Cast<Slider>().CurrentValue > _humanizerMenu["max.e"].Cast<Slider>().CurrentValue) _humanizerMenu["min.e"].Cast<Slider>().CurrentValue = _humanizerMenu["max.e"].Cast<Slider>().CurrentValue; }; _humanizerMenu["max.e"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["max.e"].Cast<Slider>().CurrentValue < _humanizerMenu["min.e"].Cast<Slider>().CurrentValue) _humanizerMenu["max.e"].Cast<Slider>().CurrentValue = _humanizerMenu["min.e"].Cast<Slider>().CurrentValue; }; _humanizerMenu["min.r"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["min.r"].Cast<Slider>().CurrentValue > _humanizerMenu["max.r"].Cast<Slider>().CurrentValue) _humanizerMenu["min.r"].Cast<Slider>().CurrentValue = _humanizerMenu["max.r"].Cast<Slider>().CurrentValue; }; _humanizerMenu["max.r"].Cast<Slider>().OnValueChange += delegate { if (_humanizerMenu["max.r"].Cast<Slider>().CurrentValue < _humanizerMenu["min.r"].Cast<Slider>().CurrentValue) _humanizerMenu["max.r"].Cast<Slider>().CurrentValue = _humanizerMenu["min.r"].Cast<Slider>().CurrentValue; }; #endregion #endregion } catch (Exception e) { Console.WriteLine(e); Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> an error ocurred. (Code 503)</font>"); } Game.OnUpdate += delegate { try { #region AutoW if (_isUlting) return; if (MainMenu._harass["harass.autow"].Cast<CheckBox>().CurrentValue) { var e = EntityManager.Heroes.Enemies.Where(ee => !ee.IsDead && ee.IsValid); foreach (var enemy in e) { if (_w.IsInRange(enemy) && _w.IsReady()) { _w.Cast(); } } } #endregion _isChannelingImportantSpell = ext.IsChannelingImportantSpell(Player.Instance); KillSteal(); } catch (Exception e) { Console.WriteLine(e); Chat.Print("<font color='#23ADDB'>Marksman AIO:</font><font color='#E81A0C'> san error ocurred. (Code 5)</font>"); } //KillSteal(); }; }
public override void Init() { _q = new Spell.Targeted(SpellSlot.Q, 675); _q1 = new Spell.Skillshot(SpellSlot.Q, 1150, SkillShotType.Linear, 250, int.MaxValue, 65) { AllowedCollisionCount = int.MaxValue }; _w = new Spell.Skillshot(SpellSlot.W, 1150, SkillShotType.Linear, 250, 1600, 80); _e = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); _r = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110); MainMenu.ComboKeys(true, true, true, false); MainMenu._combo.AddGroupLabel("Combo Preferences", "combo.gl.pref", true); MainMenu._combo.Add("combo.mode", new Slider("Combo Mode", 0, 0, 1)).OnValueChange += ModeSlider; Value.AdvancedMenuItemUiDs.Add("combo.mode"); MainMenu._combo["combo.mode"].IsVisible = MainMenu._combo["combo.advanced"].Cast<CheckBox>().CurrentValue; MainMenu._combo.Add("combo.speed", new Slider("Combo Speed", 0, 0, 2)).OnValueChange += SpeedSlider; Value.AdvancedMenuItemUiDs.Add("combo.speed"); MainMenu._combo["combo.speed"].IsVisible = MainMenu._combo["combo.advanced"].Cast<CheckBox>().CurrentValue; MainMenu._combo.AddSeparator(); MainMenu._combo.AddCheckBox("combo.eq", "Use Extended Q if Combo Mode = Normal", true, true); MainMenu._combo.AddCheckBox("combo.wcol", "Check for W collision", false, true); MainMenu._combo.AddCheckBox("combo.egap", "Use E to Gapclose (Not Recommended)", false, true); MainMenu._combo.AddSeparator(); MainMenu._combo.Add("combo.emode", new Slider("E Mode: ", 0, 0, 2)).OnValueChange += ComboEModeSlider; Value.AdvancedMenuItemUiDs.Add("combo.emode"); MainMenu._combo["combo.emode"].Cast<Slider>().IsVisible = MainMenu._combo["combo.advanced"].Cast<CheckBox>().CurrentValue; MainMenu._combo.Add("combo.rbind", new KeyBind("Semi-Auto R (No Lock)", false, KeyBind.BindTypes.HoldActive, 'T')) .OnValueChange += OnUltButton; Value.AdvancedMenuItemUiDs.Add("combo.rbind"); MainMenu._combo["combo.rbind"].IsVisible = MainMenu._combo["combo.advanced"].Cast<CheckBox>().CurrentValue; MainMenu.HarassKeys(true, true, true, false); MainMenu._harass.AddGroupLabel("Harass Preferences", "harass.gl.pref", true); MainMenu._harass.AddCheckBox("harass.eq", "Use Extended Q in Harass", true, true); MainMenu._harass.AddCheckBox("harass.wcol", "Check for W collision", false, true); MainMenu._harass.AddSeparator(); MainMenu._harass.Add("harass.emode", new Slider("E Mode: ", 0, 0, 2)).OnValueChange += HarassEModeSlider; Value.AdvancedMenuItemUiDs.Add("harass.emode"); MainMenu._harass["harass.emode"].IsVisible = MainMenu._harass["harass.advanced"].Cast<CheckBox>().CurrentValue; MainMenu._harass.AddSlider("harass.mana", "Mana Manager:", 60, 0, 100, true); MainMenu.JungleKeys(true, true, true, false); MainMenu._jungle.AddSlider("jungle.mana", "Mana Manager:", 80, 0, 100, true); MainMenu.LaneKeys(true, true, true, false); MainMenu._lane.AddGroupLabel("LaneClear Preferences", "lane.gl.pref", true); MainMenu._lane.AddCheckBox("lane.qharass", "Q = Harass Enemies", false, true); MainMenu._lane.AddSeparator(); MainMenu._lane.AddSlider("lane.minfarm", "Minions for Farm Q", 3, 0, 6, true); MainMenu._lane.AddSlider("lane.mana", "Mana Manager:", 80, 0, 100, true); MainMenu.KsKeys(true, false, true, false); MainMenu.DrawKeys(true, false, false, true); MainMenu._draw.AddSeparator(); MainMenu._draw.AddLabel("W/Extended Q Settings"); MainMenu._draw.Add("draw.qw", new CheckBox("Draw W/Extended Q")); MainMenu._draw.AddColorItem("color.qw"); MainMenu._draw.AddWidthItem("width.qw"); MainMenu.DamageIndicator(true); MainMenu.FleeKeys(false, false, true, false); Value.Init(); UpdateSlider(1); UpdateSlider(2); UpdateSlider(3); UpdateSlider(4); DamageIndicator.DamageToUnit += GetRawDamage; Drawing.OnDraw += Draw; if (MainMenu._menu["useonupdate"].Cast<CheckBox>().CurrentValue) { Game.OnUpdate += Game_OnTick; } else { Game.OnTick += Game_OnTick; } Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnPostAttack += OrbwalkerOnPostAttack; }