private void Update() { //Save the old status. GameStatus oldStatus = api.Status; if (oldStatus == null) { oldStatus = new GameStatus(); } GameStatus newStatus = GameStatus.FromFile(new FileInfo(api.JournalDirectory + "//Status.json"), api); if (newStatus == null || !File.Exists(api.JournalDirectory + "//Status.json")) { api.Logger.LogWarning("Could not update Status.json file."); return; } newStatus.InNoFireZone = InNoFireZone; newStatus.JumpRange = JumpRange; newStatus.Fuel.MaxFuel = MaxFuel; newStatus.GameMode = GameMode; newStatus.InMainMenu = InMainMenu; newStatus.MusicTrack = MusicTrack; if (newStatus.Docked) { newStatus.InNoFireZone = true; } //Set the new status. api.Status = newStatus; if (oldStatus == null) { return; } TriggerIfDifferent(oldStatus, newStatus); }