/// <summary> /// Initialization of Agent's Resources component. /// </summary> /// <param name="agent"></param> public void Init(Agent agent) { _agent = agent; if (_useHealth) { _curHealthPoints = _healthPoints; } if (_useEnergy) { _curEnergyPoints = _energyPoints; } _agentAnimation = _agent.AgentAnimation; Death.Init(agent); }
/// <summary> /// Initialization of Agent's Resources component. /// </summary> /// <param name="agent"></param> public void Init(Agent agent) { _agent = agent; //Commented code because I want to set the health to _current value //if (_useHealth) _curHealthPoints = _healthPoints; //if (_useEnergy) _curEnergyPoints = _energyPoints; // if (_useIntoxication) _curIntoxicationPoints = _intoxicationPoints; // if (_useMorale) _curMoralePoints = _moralePoints; // if (_useTemperament) _curTemperamentPoints = _temperamentPoints _agentAnimation = _agent.AgentAnimation; Death.Init(agent); }