private void ElevatorOnElevatorChangedState(object sender, Elevator.ElevatorChangedStateArgs e) { if (e.State == Elevator.ElevatorState.MovingUp || e.State == Elevator.ElevatorState.MovingDown) { _StartMoving.Play(); _Movement.Play(); } else if (e.State == Elevator.ElevatorState.Idle) { _Bell.Play(); _Movement.Stop(); } }
private void ElevatorOnElevatorChangedState(object sender, Elevator.ElevatorChangedStateArgs e) { UpdateText(); }