public override bool Prepare(Monster m) { parent = m; slotCost = 1; InputName d = new InputName(); if (d.ShowDialog() == DialogResult.OK) { String tmpName = d.ReturnName(); if (tmpName.Length > 0) { baseName = tmpName; if (baseAttack) { name = "Basic Attack: [" + tmpName + "]"; } else { name = "[" + tmpName + "]"; } BasicAttackForm b = new BasicAttackForm(); if (b.ShowDialog() == DialogResult.OK) { switch (b.ChosenString()) { case "Light": //Light Attack baseDelay = 40; basePower = 3; powerPerTier = 3; dieType = DieType.d8; break; case "Medium": //Medium Attack baseDelay = 50; basePower = 4; powerPerTier = 4; dieType = DieType.d10; break; case "Heavy": //Heavy Attack baseDelay = 60; basePower = 5; powerPerTier = 5; dieType = DieType.d12; break; } return base.Prepare(m); } else { return false; } } else { return false; } } else { return false; } }
public override void Edit(Monster monster) { InputName d = new InputName(); d.SetName(baseName); if (d.ShowDialog() == DialogResult.OK) { String tmpName = d.ReturnName(); if (tmpName.Length > 0) { BasicAttackForm b = new BasicAttackForm(); b.SetTypeByDie(dieType); if (b.ShowDialog() == DialogResult.OK) { baseName = tmpName; if (baseAttack) { name = "Basic Attack: [" + tmpName + "]"; } else { name = "[" + tmpName + "]"; } switch (b.ChosenString()) { case "Light": //Light Attack baseDelay = 40; basePower = 3; powerPerTier = 3; dieType = DieType.d8; break; case "Medium": //Medium Attack baseDelay = 50; basePower = 4; powerPerTier = 4; dieType = DieType.d10; break; case "Heavy": //Heavy Attack baseDelay = 60; basePower = 5; powerPerTier = 5; dieType = DieType.d12; break; } } } } }
public override void Edit(Monster monster) { InputName nameDialog = new InputName(); InputEnhancement enhancementDialog = new InputEnhancement(); enhancementDialog.SelectedType = type; nameDialog.SetName(baseName); enhancementDialog.StatusString = chosen; nameDialog.SetName(baseName); baseDelay = 40; if (nameDialog.ShowDialog() == DialogResult.OK && enhancementDialog.ShowDialog() == DialogResult.OK) { slotCost = enhancementDialog.SlotCost(); chosen = enhancementDialog.StatusString; if (enhancementDialog.HasSurcharge()) { baseDelay += 5; } type = enhancementDialog.SelectedType; baseName = nameDialog.ReturnName(); name = "[" + baseName + "] - Enhancement: " + chosen + " "; if (type == AttackType.PhysicalEffect) { keywords.Add(Keyword.Technique); keywords.Remove(Keyword.Magic); keywords.Remove(Keyword.Spell); } else { keywords.Add(Keyword.Magic); keywords.Add(Keyword.Spell); keywords.Remove(Keyword.Technique); } } }
public override bool Prepare(Monster m) { parent = m; InputEnhancement enhancementDialog = new InputEnhancement(); InputName nameDialog = new InputName(); if (nameDialog.ShowDialog() == DialogResult.OK && enhancementDialog.ShowDialog() == DialogResult.OK) { slotCost = enhancementDialog.SlotCost(); chosen = enhancementDialog.StatusString; if (base.Prepare(m)) { if (enhancementDialog.HasSurcharge()) { baseDelay += 5; } type = enhancementDialog.SelectedType; baseName = nameDialog.ReturnName(); keywords.Add(Keyword.Enhancement); if (type == AttackType.PhysicalEffect) { keywords.Add(Keyword.Technique); } else { keywords.Add(Keyword.Magic); keywords.Add(Keyword.Spell); } name = "[" + baseName + "] - Enhancement: " + chosen + " "; return true; } else { return false; } } else { return false; } }
public override void Edit(Monster monster) { InputName d = new InputName(); d.SetName(savedName); InputEffectType typeDialog = new InputEffectType(); if (d.ShowDialog() == DialogResult.OK && typeDialog.ShowDialog() == DialogResult.OK) { savedName = d.ReturnName(); if (savedName.Length > 0) { name = "[" + savedName + "]"; type = typeDialog.SelectedType(); if (type == AttackType.PhysicalEffect) { baseDelay = 45; keywords.Add(Keyword.Technique); keywords.Remove(Keyword.Magic); keywords.Remove(Keyword.Spell); } else { MPCost = 21; mpPerTierAfterOne = 3; keywords.Add(Keyword.Magic); keywords.Add(Keyword.Spell); keywords.Remove(Keyword.Technique); } } } }
public override bool Prepare(Monster m) { parent = m; InputName d = new InputName(); InputEffectType typeDialog = new InputEffectType(); if (d.ShowDialog() == DialogResult.OK && typeDialog.ShowDialog() == DialogResult.OK) { savedName = d.ReturnName(); if (savedName.Length > 0) { name = "[" + savedName + "]"; type = typeDialog.SelectedType(); if (type == AttackType.PhysicalEffect) { baseDelay = 45; keywords.Add(Keyword.Technique); } else { MPCost = 21; mpPerTierAfterOne = 3; keywords.Add(Keyword.Magic); keywords.Add(Keyword.Spell); } return true; } else { return false; } } else { return false; } }