void Start() { spellCaster = GetComponent <SpellCaster>(); spellCaster.OnStartCast.AddListener(BlockParticleSystem); spellCaster.OnEndCast.AddListener(ResumeParticleSystem); }
private void Start() { spellCaster = GetComponent <SpellCaster>(); StartCoroutine(CastAtTime(castTime)); }
void Start() { anim = GetComponent <Animator>(); spellCaster = GetComponent <SpellCaster>(); spellCaster.OnStartCast.AddListener(AnimateSkill); }
void Start() { agent = GetComponent <NavMeshAgent>(); spellCaster = GetComponent <SpellCaster>(); }
private void Start() { joystick = spellStickContainer.GetComponent <Joystick>(); spellCaster = GetComponent <SpellCaster>(); }