/// <summary> /// Fire RenderFFT event /// </summary> /// <param name="e"></param> protected virtual void OnFftReady(FFTEventArgs e) { EventHandler <FFTEventArgs> handler = FftReady; handler?.Invoke(this, e); }
/// <summary> /// Fire RenderFFT event /// </summary> /// <param name="e"></param> protected virtual void OnFftReady(FFTEventArgs e) { EventHandler <FFTEventArgs> handler = FftReady; handler?.Invoke(this, e); }