public JsonResult Post(Game_Question _t) { if (WMFactory.GameQuestion.Insert(_t)) return Json(ResultMsg.Success("新增成功!")); else return Json(ResultMsg.Failure("新增失败,请您重试!")); }
public JsonResult Delete(Game_Question _t) { if (WMFactory.GameQuestion.Delete(s => s.Id == _t.Id )) return Json(ResultMsg.Success("删除成功!")); else return Json(ResultMsg.Failure("删除失败,请您重试!")); }
public JsonResult Put(Game_Question _t) { IGameQuestionService service = WMFactory.GameQuestion; Game_Question entity = service.GetById(_t.Id.ToString()); entity = AutoMapper<Game_Question, Game_Question>.Convert(_t, entity); if (service.Update(entity)) return Json(ResultMsg.Success("更新成功!")); else return Json(ResultMsg.Failure("更新失败,请您重试!")); }