public JsonResult Post(Game_QARst _t) { if (WMFactory.GameQARst.Insert(_t)) return Json(ResultMsg.Success("新增成功!")); else return Json(ResultMsg.Failure("新增失败,请您重试!")); }
public JsonResult Delete(Game_QARst _t) { if (WMFactory.GameQARst.Delete(s => s.Id == _t.Id )) return Json(ResultMsg.Success("删除成功!")); else return Json(ResultMsg.Failure("删除失败,请您重试!")); }
public JsonResult Put(Game_QARst _t) { IGameQARstService service = WMFactory.GameQARst; Game_QARst entity = service.GetById(_t.Id.ToString()); entity = AutoMapper<Game_QARst, Game_QARst>.Convert(_t, entity); if (service.Update(entity)) return Json(ResultMsg.Success("更新成功!")); else return Json(ResultMsg.Failure("更新失败,请您重试!")); }
public JsonResult Submit(Guid sid, int score) { Game_QARst rst = new Game_QARst(); rst.TntId = sid; rst.Oid = string.IsNullOrEmpty(Request["oid"]) ? Guid.NewGuid().ToString() : Request["oid"]; rst.Total = score; rst.CreateUser = "******"; rst.Id = Guid.NewGuid(); if (WMFactory.GameQARst.Insert(rst)) return Json(ResultMsg.Success(rst.Id.ToString())); else return Json(ResultMsg.Failure("很抱歉,成绩提交失败")); }