public override void LoadFromResponse( string apiname, dynamic data ) { //base.LoadFromResponse( apiname, data ); //不要 switch ( apiname ) { case "api_req_map/start": case "api_req_map/next": BattleDay = null; BattleNight = null; Result = null; BattleMode = BattleModes.Undefined; Compass = new CompassData(); Compass.LoadFromResponse( apiname, data ); break; case "api_req_sortie/battle": BattleMode = BattleModes.Normal; BattleDay = new BattleNormalDay(); BattleDay.LoadFromResponse( apiname, data ); break; case "api_req_battle_midnight/battle": BattleNight = new BattleNormalNight(); BattleNight.TakeOverParameters( BattleDay ); BattleNight.LoadFromResponse( apiname, data ); break; case "api_req_battle_midnight/sp_midnight": BattleMode = BattleModes.NightOnly; BattleNight = new BattleNightOnly(); BattleNight.LoadFromResponse( apiname, data ); break; case "api_req_sortie/airbattle": BattleMode = BattleModes.AirBattle; BattleDay = new BattleAirBattle(); BattleDay.LoadFromResponse( apiname, data ); break; case "api_req_combined_battle/battle": BattleMode = BattleModes.Normal | BattleModes.CombinedTaskForce; BattleDay = new BattleCombinedNormalDay(); BattleDay.LoadFromResponse( apiname, data ); break; case "api_req_combined_battle/midnight_battle": BattleNight = new BattleCombinedNormalNight(); //BattleNight.TakeOverParameters( BattleDay ); //checkme: 連合艦隊夜戦では昼戦での与ダメージがMVPに反映されない仕様? BattleNight.LoadFromResponse( apiname, data ); break; case "api_req_combined_battle/sp_midnight": BattleMode = BattleModes.NightOnly | BattleModes.CombinedMask; BattleNight = new BattleCombinedNightOnly(); BattleNight.LoadFromResponse( apiname, data ); break; case "api_req_combined_battle/airbattle": BattleMode = BattleModes.AirBattle | BattleModes.CombinedTaskForce; BattleDay = new BattleCombinedAirBattle(); BattleDay.LoadFromResponse( apiname, data ); break; case "api_req_combined_battle/battle_water": BattleMode = BattleModes.Normal | BattleModes.CombinedSurface; BattleDay = new BattleCombinedWater(); BattleDay.LoadFromResponse( apiname, data ); break; case "api_req_practice/battle": BattleMode = BattleModes.Practice; BattleDay = new BattlePracticeDay(); BattleDay.LoadFromResponse( apiname, data ); break; case "api_req_practice/midnight_battle": BattleNight = new BattlePracticeNight(); BattleNight.TakeOverParameters( BattleDay ); BattleNight.LoadFromResponse( apiname, data ); break; case "api_req_sortie/battleresult": case "api_req_combined_battle/battleresult": case "api_req_practice/battle_result": Result = new BattleResultData(); Result.LoadFromResponse( apiname, data ); BattleFinished(); break; case "api_port/port": Compass = null; BattleDay = null; BattleNight = null; Result = null; BattleMode = BattleModes.Undefined; DroppedShipCount = DroppedEquipmentCount = 0; break; case "api_get_member/slot_item": DroppedEquipmentCount = 0; break; } }
public override void LoadFromResponse(string apiname, dynamic data) { //base.LoadFromResponse( apiname, data ); //不要 switch (apiname) { case "api_req_map/start": case "api_req_map/next": BattleDay = null; BattleNight = null; Result = null; BattleMode = BattleModes.Undefined; Compass = new CompassData(); Compass.LoadFromResponse(apiname, data); break; case "api_req_sortie/battle": BattleMode = BattleModes.Normal; BattleDay = new BattleNormalDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_battle_midnight/battle": BattleNight = new BattleNormalNight(); BattleNight.TakeOverParameters(BattleDay); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_battle_midnight/sp_midnight": BattleMode = BattleModes.NightOnly; BattleNight = new BattleNightOnly(); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_sortie/airbattle": BattleMode = BattleModes.AirBattle; BattleDay = new BattleAirBattle(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_sortie/ld_airbattle": BattleMode = BattleModes.AirRaid; BattleDay = new BattleAirRaid(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/battle": BattleMode = BattleModes.Normal | BattleModes.CombinedTaskForce; BattleDay = new BattleCombinedNormalDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/midnight_battle": BattleNight = new BattleCombinedNormalNight(); //BattleNight.TakeOverParameters( BattleDay ); //checkme: 連合艦隊夜戦では昼戦での与ダメージがMVPに反映されない仕様? BattleNight.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/sp_midnight": BattleMode = BattleModes.NightOnly | BattleModes.CombinedMask; BattleNight = new BattleCombinedNightOnly(); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/airbattle": BattleMode = BattleModes.AirBattle | BattleModes.CombinedTaskForce; BattleDay = new BattleCombinedAirBattle(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/battle_water": BattleMode = BattleModes.Normal | BattleModes.CombinedSurface; BattleDay = new BattleCombinedWater(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/ld_airbattle": BattleMode = BattleModes.AirRaid | BattleModes.CombinedTaskForce; BattleDay = new BattleCombinedAirRaid(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/ec_battle": BattleMode = BattleModes.Normal | BattleModes.EnemyCombinedFleet; BattleDay = new BattleEnemyCombinedDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/ec_midnight_battle": BattleNight = new BattleEnemyCombinedNight(); //BattleNight.TakeOverParameters( BattleDay ); //undone: これで正しいかは未検証 BattleNight.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/each_battle": BattleMode = BattleModes.Normal | BattleModes.CombinedTaskForce | BattleModes.EnemyCombinedFleet; BattleDay = new BattleCombinedEachDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/each_battle_water": BattleMode = BattleModes.Normal | BattleModes.CombinedSurface | BattleModes.EnemyCombinedFleet; BattleDay = new BattleCombinedEachWater(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_member/get_practice_enemyinfo": EnemyAdmiralName = data.api_nickname; EnemyAdmiralRank = Constants.GetAdmiralRank((int)data.api_rank); break; case "api_req_practice/battle": BattleMode = BattleModes.Practice; BattleDay = new BattlePracticeDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_practice/midnight_battle": BattleNight = new BattlePracticeNight(); BattleNight.TakeOverParameters(BattleDay); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_sortie/battleresult": case "api_req_combined_battle/battleresult": case "api_req_practice/battle_result": Result = new BattleResultData(); Result.LoadFromResponse(apiname, data); BattleFinished(); break; case "api_port/port": Compass = null; BattleDay = null; BattleNight = null; Result = null; BattleMode = BattleModes.Undefined; DroppedShipCount = DroppedEquipmentCount = 0; DroppedItemCount.Clear(); break; case "api_get_member/slot_item": DroppedEquipmentCount = 0; break; } }
public override void LoadFromResponse(string apiname, dynamic data) { //base.LoadFromResponse( apiname, data ); //不要 switch (apiname) { case "api_req_map/start": case "api_req_map/next": BattleDay = null; BattleNight = null; Result = null; BattleMode = BattleModes.Undefined; Compass = new CompassData(); Compass.LoadFromResponse(apiname, data); break; case "api_req_sortie/battle": BattleMode = BattleModes.Normal; BattleDay = new BattleNormalDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_battle_midnight/battle": BattleNight = new BattleNormalNight(); BattleNight.TakeOverParameters(BattleDay); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_battle_midnight/sp_midnight": BattleMode = BattleModes.NightOnly; BattleNight = new BattleNightOnly(); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_sortie/airbattle": BattleMode = BattleModes.AirBattle; BattleDay = new BattleAirBattle(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/battle": BattleMode = BattleModes.Normal | BattleModes.CombinedTaskForce; BattleDay = new BattleCombinedNormalDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/midnight_battle": BattleNight = new BattleCombinedNormalNight(); //BattleNight.TakeOverParameters( BattleDay ); //checkme: 連合艦隊夜戦では昼戦での与ダメージがMVPに反映されない仕様? BattleNight.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/sp_midnight": BattleMode = BattleModes.NightOnly | BattleModes.CombinedMask; BattleNight = new BattleCombinedNightOnly(); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/airbattle": BattleMode = BattleModes.AirBattle | BattleModes.CombinedTaskForce; BattleDay = new BattleCombinedAirBattle(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_combined_battle/battle_water": BattleMode = BattleModes.Normal | BattleModes.CombinedSurface; BattleDay = new BattleCombinedWater(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_practice/battle": BattleMode = BattleModes.Practice; BattleDay = new BattlePracticeDay(); BattleDay.LoadFromResponse(apiname, data); break; case "api_req_practice/midnight_battle": BattleNight = new BattlePracticeNight(); BattleNight.TakeOverParameters(BattleDay); BattleNight.LoadFromResponse(apiname, data); break; case "api_req_sortie/battleresult": case "api_req_combined_battle/battleresult": case "api_req_practice/battle_result": Result = new BattleResultData(); Result.LoadFromResponse(apiname, data); BattleFinished(); break; case "api_port/port": Compass = null; BattleDay = null; BattleNight = null; Result = null; BattleMode = BattleModes.Undefined; DroppedShipCount = DroppedEquipmentCount = 0; break; case "api_get_member/slot_item": DroppedEquipmentCount = 0; break; } }