public static string exploitdllname = "Electra.dll"; //yes this is axon public static void Inject() { if (NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe exist { MessageBox.Show("Already injected!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); //if the pipe exist that's mean that we don't need to inject return; } else if (!NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe don't exist { switch (Injector.DllInjector.GetInstance.Inject("RobloxPlayerBeta", AppDomain.CurrentDomain.BaseDirectory + exploitdllname)) //Process name and dll directory { case Injector.DllInjectionResult.DllNotFound: //if can't find the dll MessageBox.Show("Couldn't find " + exploitdllname, "Dll was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that dll was not found return; case Injector.DllInjectionResult.GameProcessNotFound: //if can't find the process MessageBox.Show("Couldn't find RobloxPlayerBeta.exe!", "Target process was not found!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that proccess was not found return; case Injector.DllInjectionResult.InjectionFailed: //if injection fails(this don't work or only on special cases) MessageBox.Show("Injection Failed!", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display messagebox to tell that injection failed return; } Thread.Sleep(3000); //pause the ui for 3 seconds if (!NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe dont exist { MessageBox.Show("Injection Failed!\nMaybe you are Missing something\nor took more time to check if was ready\nor other stuff", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); //display that the pipe was not found so the injection was unsuccessful } } }
private void button1_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //Checks the pipe { new Thread(() => // running this in another thread so if roblox crashes the ui doesnt freeze or some shit { NamedPipes.LuaPipe(ScriptBox.Text); //Uses lua pipe function and sends the script input }).Start(); } else { MessageBox.Show("Inject " + Functions.exploitdllname + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }