public static void OnLoad(EventArgs args) { if (ObjectManager.Player.CharData.BaseSkinName != "Trundle") { return; } spells[Spells.E].SetSkillshot(0.5f, 188f, 1600f, false, SkillshotType.SkillshotCircle); ignite = Player.GetSpellSlot("summonerdot"); Notifications.AddNotification(string.Format("ElTrundle by jQuery v{0}", ScriptVersion), 8000); Game.PrintChat( "[00:00] <font color='#f9eb0b'>HEEEEEEY!</font> Use ElUtilitySuite for optimal results! xo jQuery"); ElTrundleMenu.Initialize(); Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; }
public static void OnLoad() { if (ObjectManager.Player.CharData.BaseSkinName != "Trundle") { return; } spells[Spells.E].SetSkillshot(0.5f, 188f, 1600f, false, SkillshotType.SkillshotCircle); ignite = Player.GetSpellSlot("summonerdot"); ElTrundleMenu.Initialize(); Menu = ElTrundleMenu.Menu; comboMenu = ElTrundleMenu.comboMenu; harassMenu = ElTrundleMenu.harassMenu; laneClearMenu = ElTrundleMenu.laneClearMenu; jungleClearMenu = ElTrundleMenu.jungleClearMenu; miscMenu = ElTrundleMenu.miscMenu; Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; }