static void OnIsStarredChanged(BindableObject bindable, object oldValue, object newValue) { StarBehavior behavior = (StarBehavior)bindable; if ((bool)newValue) { string groupName = behavior.GroupName; List <StarBehavior> behaviors = null; if (string.IsNullOrEmpty(groupName)) { behaviors = defaultBehaviors; } else { behaviors = starGroups[groupName]; } bool itemReached = false; int count = 1, position = 0; // all positions to left IsStarred = true and all position to the right is false foreach (var item in behaviors) { if (item != behavior && !itemReached) { item.IsStarred = true; } if (item == behavior) { itemReached = true; item.IsStarred = true; position = count; } if (item != behavior && itemReached) { item.IsStarred = false; } item.Rating = position; count++; } } }
static void OnGroupNameChanged(BindableObject bindable, object oldValue, object newValue) { StarBehavior behavior = (StarBehavior)bindable; string oldGroupName = (string)oldValue; string newGroupName = (string)newValue; // Remove existing behavior from Group if (String.IsNullOrEmpty(oldGroupName)) { defaultBehaviors.Remove(behavior); } else { List <StarBehavior> behaviors = starGroups[oldGroupName]; behaviors.Remove(behavior); if (behaviors.Count == 0) { starGroups.Remove(oldGroupName); } } // Add New Behavior to the group if (String.IsNullOrEmpty(newGroupName)) { defaultBehaviors.Add(behavior); } else { List <StarBehavior> behaviors = null; if (starGroups.ContainsKey(newGroupName)) { behaviors = starGroups[newGroupName]; } else { behaviors = new List <StarBehavior>(); starGroups.Add(newGroupName, behaviors); } behaviors.Add(behavior); } }