void Awake() { healthComponent.SubscribeHealingPipeline(-priorityLevel, ApplyHeal); }
void Awake() { healthComponent.SubscribeDamagePipeline(damagePriorityLevel, ApplyDamage); healthComponent.SubscribeHealingPipeline(-damagePriorityLevel, ApplyHeal); currentShield.Subscribe(ShieldClamp); }