public override bool IsReady([NotNull] GenericSkill skillSlot) { //Is ready if has target return(base.IsReady(skillSlot) && MercSlashportDef.HasTarget(skillSlot)); }
public override bool CanExecute([NotNull] GenericSkill skillSlot) { //Can execute if has target return(base.CanExecute(skillSlot) && MercSlashportDef.HasTarget(skillSlot)); }