コード例 #1
0
 public static void OnLoad()
 {
     Strings.Add("STRINGS.BUILDINGS.PREFABS.EGGCRITTERSURPLUS.NAME", EggCritterSurplusConfig.DisplayName);
     Strings.Add("STRINGS.BUILDINGS.PREFABS.EGGCRITTERSURPLUS.DESC", EggCritterSurplusConfig.Description);
     Strings.Add("STRINGS.BUILDINGS.PREFABS.EGGCRITTERSURPLUS.EFFECT", EggCritterSurplusConfig.Effect);
     TechHelper.AddBuildingToPlanScreen(TechHelper.Food, EggCritterSurplusConfig.Id);
     TechHelper.AddBuildingToTechnology(TechHelper.RanchingTech, EggCritterSurplusConfig.Id);
 }
コード例 #2
0
        public static void OnLoad()
        {
            TUNING.STORAGEFILTERS.BAGABLE_CREATURES.AddRange(TUNING.STORAGEFILTERS.SWIMMING_CREATURES); // makes all critters deliverable to dropoff point

            Strings.Add("STRINGS.BUILDINGS.PREFABS.EGGCRITTERSURPLUS.NAME", EggCritterSurplusConfig.DisplayName);
            Strings.Add("STRINGS.BUILDINGS.PREFABS.EGGCRITTERSURPLUS.DESC", EggCritterSurplusConfig.Description);
            Strings.Add("STRINGS.BUILDINGS.PREFABS.EGGCRITTERSURPLUS.EFFECT", EggCritterSurplusConfig.Effect);
            //TechHelper.AddBuildingStrings(EggCritterSurplusConfig.Id, EggCritterSurplusConfig.DisplayName, EggCritterSurplusConfig.Description, EggCritterSurplusConfig.Effect);

            TechHelper.AddBuildingToPlanScreen(EggCritterSurplusConfig.Id, PlanScreens.Food);
            TechHelper.AddOnLoad.Add(new TechContainer(EggCritterSurplusConfig.Id, TechGroups.Ranching));
        }