public CubeCoordinatesFloat CubeFromUnity(Vector2 point) { return(CubeCoordinatesFloat.FromUnity(point, _size)); }
public static OffsetCoordinatesFloat FromUnity(Vector2 point, float size) { return(CubeCoordinatesFloat.FromUnity(point, size).ToOffset()); }
public Vector2 CubeToUnity(CubeCoordinatesFloat cube) { return(cube.ToUnity(_size)); }