public void ApplyMaterial(Utl.MaterialInformation info) { bool isChanged = false; var previous_selfSummary = selfSummary; var previous_selfDetail = selfDetail; if (info.Names.ContainsKey(Core.Language)) { selfSummary = info.Names[Core.Language]; } else { selfSummary = ""; } if (info.Descriptions.ContainsKey(Core.Language)) { selfDetail = info.Descriptions[Core.Language]; } else { selfDetail = ""; } if (previous_selfSummary != selfSummary) { isChanged = true; } if (previous_selfDetail != selfDetail) { isChanged = true; } HashSet <ValueStatus> usedValueStatuses = new HashSet <ValueStatus>(); HashSet <object> finished = new HashSet <object>(); foreach (var withNameFlag in new[] { false, true }) { foreach (var texture in info.Textures) { if (finished.Contains(texture)) { continue; } var key = StatusKey.From(texture); Func <string> getName = () => { var ret = ""; if (texture.Summaries.ContainsKey(Core.Language)) { ret = texture.Summaries[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = texture.Name; } if (string.IsNullOrEmpty(ret)) { ret = texture.UniformName; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (texture.Descriptions.ContainsKey(Core.Language)) { ret = texture.Descriptions[Core.Language]; } return(ret); }; ValueStatus status = null; string defaultPath = Utils.Misc.GetAbsolutePath(Path.AbsolutePath, texture.DefaultPath); var foundValue = FindValue(key.ToString(), usedValueStatuses, withNameFlag); if (foundValue != null) { status = foundValue; if (status.IsShown != texture.IsParam) { status.IsShown = texture.IsParam; isChanged = true; } // update default path if (texture.IsParam) { if ((foundValue.Value as Value.PathForImage).AbsolutePath == string.Empty) { (foundValue.Value as Value.PathForImage).SetAbsolutePathDirectly(defaultPath); isChanged = true; } (foundValue.Value as Value.PathForImage).SetDefaultAbsolutePath(defaultPath); } else { if ((foundValue.Value as Value.PathForImage).AbsolutePath != defaultPath) { (foundValue.Value as Value.PathForImage).SetAbsolutePathDirectly(defaultPath); isChanged = true; } (foundValue.Value as Value.PathForImage).SetDefaultAbsolutePath(defaultPath); } } else { // create only when value is not found even if withName flag is true if (!withNameFlag) { continue; } status = new ValueStatus(); var value = new Value.PathForImage(rcValues.BasePath, Resources.GetString("ImageFilter"), true, texture.DefaultPath); status.Value = value; status.IsShown = texture.IsParam; status.Priority = texture.Priority; valueStatuses.Add(status); if (!string.IsNullOrEmpty(defaultPath)) { value.SetAbsolutePathDirectly(defaultPath); } isChanged = true; } if (status.Name != getName()) { isChanged = true; } if (status.Description != getDesc()) { isChanged = true; } status.Key = key; status.Name = getName(); status.Description = getDesc(); usedValueStatuses.Add(status); finished.Add(texture); } foreach (var uniform in info.Uniforms) { if (finished.Contains(uniform)) { continue; } var key = StatusKey.From(uniform); Func <string> getName = () => { var ret = ""; if (uniform.Summaries.ContainsKey(Core.Language)) { ret = uniform.Summaries[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = uniform.Name; } if (string.IsNullOrEmpty(ret)) { ret = uniform.UniformName; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (uniform.Descriptions.ContainsKey(Core.Language)) { ret = uniform.Descriptions[Core.Language]; } return(ret); }; ValueStatus status = null; var foundValue = FindValue(key.ToString(), usedValueStatuses, withNameFlag); if (foundValue != null) { status = foundValue; status.IsShown = true; isChanged = true; if (uniform.Type == 0) { (status.Value as Value.Float).ChangeDefaultValue(uniform.DefaultValues[0]); } else if (uniform.Type == 1) { (status.Value as Value.Vector2D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1]); } else if (uniform.Type == 2) { (status.Value as Value.Vector3D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2]); } else { (status.Value as Value.Vector4D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2], uniform.DefaultValues[3]); } } else { // create only when value is not found even if withName flag is true if (!withNameFlag) { continue; } if (uniform.Type == 0) { status = new ValueStatus(); var value = new Value.Float(uniform.DefaultValues[0]); value.SetValueDirectly(uniform.DefaultValues[0]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else if (uniform.Type == 1) { status = new ValueStatus(); var value = new Value.Vector2D(uniform.DefaultValues[0], uniform.DefaultValues[1]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else if (uniform.Type == 2) { status = new ValueStatus(); var value = new Value.Vector3D(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); value.Z.SetValueDirectly(uniform.DefaultValues[2]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else { status = new ValueStatus(); var value = new Value.Vector4D(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2], uniform.DefaultValues[3]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); value.Z.SetValueDirectly(uniform.DefaultValues[2]); value.W.SetValueDirectly(uniform.DefaultValues[3]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } } if (status.Name != getName()) { isChanged = true; } if (status.Description != getDesc()) { isChanged = true; } status.Key = key; status.Name = getName(); status.Description = getDesc(); usedValueStatuses.Add(status); finished.Add(uniform); } } foreach (var kts in valueStatuses) { if (!usedValueStatuses.Contains(kts)) { var status = kts; if (status.IsShown) { status.IsShown = false; isChanged = true; } } } if (info.CustomData.Count() > 0) { rcValues.CustomData1.Fixed4.ChangeDefaultValue( info.CustomData[0].DefaultValues[0], info.CustomData[0].DefaultValues[1], info.CustomData[0].DefaultValues[2], info.CustomData[0].DefaultValues[3]); } if (info.CustomData.Count() > 1) { rcValues.CustomData2.Fixed4.ChangeDefaultValue( info.CustomData[1].DefaultValues[0], info.CustomData[1].DefaultValues[1], info.CustomData[1].DefaultValues[2], info.CustomData[1].DefaultValues[3]); } if (isChanged && OnChanged != null) { OnChanged(this, null); } }
public void ApplyMaterial(Utl.MaterialInformation info) { bool isChanged = false; var textureKeys = info.Textures.Select(_ => CreateKey(_)).ToList(); foreach (var kts in keyToValues) { if (!textureKeys.Contains(kts.Key)) { var status = valueToStatus[kts.Value]; if (status.IsShown) { status.IsShown = false; isChanged = true; } } } var uniformKeys = info.Uniforms.Select(_ => CreateKey(_)).ToList(); foreach (var kts in keyToValues) { if (!uniformKeys.Contains(kts.Key)) { var status = valueToStatus[kts.Value]; if (status.IsShown) { status.IsShown = false; isChanged = true; } } } foreach (var texture in info.Textures) { var key = CreateKey(texture); if (keyToValues.ContainsKey(key)) { var value = keyToValues[key]; var status = valueToStatus[value]; if (status.IsShown != texture.IsParam) { status.IsShown = texture.IsParam; isChanged = true; } } else { var status = new ValueStatus(); var value = new Value.PathForImage(".png", false); status.Name = texture.Name; status.Description = ""; status.IsShown = texture.IsParam; keyToValues.Add(key, value); valueToStatus.Add(value, status); value.SetAbsolutePathDirectly(texture.DefaultPath); TextureValues.Add(value); isChanged = true; } } foreach (var uniform in info.Uniforms) { var key = CreateKey(uniform); if (keyToValues.ContainsKey(key)) { var value = keyToValues[key]; var status = valueToStatus[value]; if (!status.IsShown) { status.IsShown = true; isChanged = true; } } else { if (uniform.Type == 0) { var status = new ValueStatus(); var value = new Value.Float(); status.Name = uniform.Name; status.Description = ""; status.IsShown = true; keyToValues.Add(key, value); valueToStatus.Add(value, status); UniformValues.Add(value); isChanged = true; } else { var status = new ValueStatus(); var value = new Value.Vector4D(); status.Name = uniform.Name; status.Description = ""; status.IsShown = true; keyToValues.Add(key, value); valueToStatus.Add(value, status); UniformValues.Add(value); isChanged = true; } } } if (isChanged && OnChanged != null) { OnChanged(this, null); } }
public void ApplyMaterial(Utl.MaterialInformation info) { bool isChanged = false; if (info.Names.ContainsKey(Core.Language)) { selfSummary = info.Names[Core.Language]; } else { selfSummary = ""; } if (info.Descriptions.ContainsKey(Core.Language)) { selfDetail = info.Descriptions[Core.Language]; } else { selfDetail = ""; } var textureKeys = info.Textures.Select(_ => CreateKey(_)).ToList(); foreach (var kts in keyToValues) { if (!textureKeys.Contains(kts.Key)) { var status = kts.Value as ValueStatus; if (status.IsShown) { status.IsShown = false; isChanged = true; } } } var uniformKeys = info.Uniforms.Select(_ => CreateKey(_)).ToList(); foreach (var kts in keyToValues) { if (!uniformKeys.Contains(kts.Key)) { var status = kts.Value as ValueStatus; if (status.IsShown) { status.IsShown = false; isChanged = true; } } } foreach (var texture in info.Textures) { var key = CreateKey(texture); Func <string> getName = () => { var ret = ""; if (texture.Names.ContainsKey(Core.Language)) { ret = texture.Names[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = texture.Name; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (texture.Descriptions.ContainsKey(Core.Language)) { ret = texture.Descriptions[Core.Language]; } return(ret); }; if (keyToValues.ContainsKey(key)) { var status = keyToValues[key] as ValueStatus; if (status.IsShown != texture.IsParam) { status.IsShown = texture.IsParam; isChanged = true; } } else { var status = new ValueStatus(); var value = new Value.PathForImage(Resources.GetString("ImageFilter"), true); status.Key = key; status.Value = value; status.Name = getName(); status.Description = getDesc(); status.IsShown = texture.IsParam; status.Priority = texture.Priority; keyToValues.Add(key, status); value.SetAbsolutePathDirectly(texture.DefaultPath); isChanged = true; } } foreach (var uniform in info.Uniforms) { var key = CreateKey(uniform); Func <string> getName = () => { var ret = ""; if (uniform.Names.ContainsKey(Core.Language)) { ret = uniform.Names[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = uniform.Name; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (uniform.Descriptions.ContainsKey(Core.Language)) { ret = uniform.Descriptions[Core.Language]; } return(ret); }; if (keyToValues.ContainsKey(key)) { var status = keyToValues[key] as ValueStatus; if (!status.IsShown) { status.IsShown = true; isChanged = true; } } else { if (uniform.Type == 0) { var value = new Value.Float(); value.SetValueDirectly(uniform.DefaultValues[0]); var status = new ValueStatus(); status.Key = key; status.Value = value; status.Name = getName(); status.Description = getDesc(); status.IsShown = true; status.Priority = uniform.Priority; keyToValues.Add(key, status); isChanged = true; } else { var value = new Value.Vector4D(); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); value.Z.SetValueDirectly(uniform.DefaultValues[2]); value.W.SetValueDirectly(uniform.DefaultValues[3]); var status = new ValueStatus(); status.Key = key; status.Value = value; status.Name = getName(); status.Description = getDesc(); status.IsShown = true; status.Priority = uniform.Priority; keyToValues.Add(key, status); isChanged = true; } } } if (isChanged && OnChanged != null) { OnChanged(this, null); } }