protected internal virtual void DrawCotName() { if (Body.curGraph.curNodeState.GraphZoom < 0.9f) { return; } Vector2 offset = Vector2.zero; var gUIStyle = Body.NodeSkin.GetStyle("nodeKnobName"); switch (side) { case Side.Left: offset = new Vector2(15, 0); gUIStyle = Body.NodeSkin.GetStyle("nodeKnobNameL"); break; case Side.Top: offset = new Vector2(0, -10); break; case Side.Right: offset = new Vector2(-55, 0); gUIStyle = Body.NodeSkin.GetStyle("nodeKnobNameR"); break; case Side.Bottom: offset = new Vector2(0, 5); break; } Rect drawRect = new Rect(rect.position + offset, new Vector2(50, 10)); EffectUtility.FormatLabel(drawRect, CotName, gUIStyle); }
static void DrawBindProxy(GameObject obj, GUISkin skin) { #if UNITY_EDITOR EffectUtility.FormatLabel(obj.name, skin.GetStyle("HandleLabel1")); if (obj.GetComponent <EffectLProxy>() == null) { EffectUtility.FormatButton("bind", () => { BindProxy(obj); }); } #endif }
static void DrawNodeHandle(Node node, GUISkin skin) { #if UNITY_EDITOR if (node != target) { fields = NodeStack.NodeGetAsset(NodeStack.getDefaultNode(node.GetId)); target = node; return; } EffectUtility.FormatLabel(node.Title, skin.GetStyle("HandleLabel1")); EffectUtility.FormatLabel("节点名:", skin.GetStyle("HandleLabel2")); EffectUtility.FormatTextfield(ref node.Title); foreach (FieldInfo field in fields) { var value = field.GetValue(node); EffectUtility.FormatLabel(field.Name, skin.GetStyle("HandleLabel2")); EffectUtility.FormatAssetField(ref value, field.FieldType); field.SetValue(node, value); } #endif }
static void DrawCubeHandle(Cube cube, GUISkin skin) { #if UNITY_EDITOR if (cube != target) { fields = NodeStack.NodeGetAsset(NodeStack.getDefaultNode(cube.GetId)); target = cube; return; } EffectUtility.FormatLabel(cube.Title, skin.GetStyle("HandleLabel1")); EffectUtility.FormatLabel("节点名:", skin.GetStyle("HandleLabel2")); EffectUtility.FormatTextfield(ref cube.Title); EffectUtility.FormatButton("添加组件", () => { cube.Component.Add(0); }); for (int i = 0; i < cube.Component.Count; i++) { GUILayout.BeginHorizontal(); cube.Component[i] = EffectUtility.FormatPopup(cube.Component[i], 140f, NodeStack.MonoComponentsName.ToArray()); int j = i; EffectUtility.FormatButton("除去", () => { cube.Component.RemoveAt(j); }); GUILayout.EndHorizontal(); } foreach (FieldInfo field in fields) { var value = field.GetValue(cube); EffectUtility.FormatLabel(field.Name, skin.GetStyle("HandleLabel2")); EffectUtility.FormatAssetField(ref value, field.FieldType); field.SetValue(cube, value); } #endif }