//--------------------------------------------------------------------- private void Update(ProgressBar progressBar, uint currentSiteDataIndex) { uint increment = (uint) (prevSiteDataIndex.HasValue ? (currentSiteDataIndex - prevSiteDataIndex.Value) : currentSiteDataIndex); progressBar.IncrementWorkDone(increment); prevSiteDataIndex = currentSiteDataIndex; }
//--------------------------------------------------------------------- private void CleanUp(ProgressBar progressBar) { if (! prevSiteDataIndex.HasValue) { // Then no sites were processed; the site iterator was a // disturbed-sites iterator, and there were no disturbed // sites. So increment the progress bar to 100%. progressBar.IncrementWorkDone((uint) Model.Core.Landscape.ActiveSiteCount); } }