private void OnGUI() { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Game Name: ", EditorStyles.boldLabel); _wantedRootName = EditorGUILayout.TextField(_wantedRootName); EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create Folder Structure", GUILayout.ExpandWidth(true), GUILayout.Height(32))) { //Debug.Log(Application.dataPath); CreateRootFolder(); } //Make sure we have the instance and repaint it if (m_Win) { m_Win.Repaint(); } }