//----------------------------------------------------------------------------- // Methods //----------------------------------------------------------------------------- private void OnEnable() { TransformEditor.instance = this; this.pos = this.serializedObject.FindProperty(GlobalConfig.PROPERTY_ID_POSITION); this.rot = this.serializedObject.FindProperty(GlobalConfig.PROPERTY_ID_ROTATION); this.scale = this.serializedObject.FindProperty(GlobalConfig.PROPERTY_ID_SCALE); this.transform = (Transform)this.serializedObject.targetObject; this.selectionCount = Selection.gameObjects.Length; }
//----------------------------------------------------------------------------- private void OnDestroy() { TransformEditor.instance = null; }