コード例 #1
0
        // 解析 Xml
        public void parseXml()
        {
            clear();

            string path = ExportUtil.getDataPath("Res/Config/Tool/ExportSkelAnimatorController.xml");

            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.Load(path);
            XmlNode rootNode = xmlDoc.SelectSingleNode("Root");

            XmlNodeList controllerNodeList = rootNode.SelectNodes("Controller");
            XmlElement controllerElem;
            XmlAnimatorController controller;

            foreach (XmlNode controllerNode in controllerNodeList)
            {
                controllerElem = (XmlElement)controllerNode;
                controller = new XmlAnimatorController();
                //m_curXmlAnimatorController = controller;
                m_controllerList.Add(controller);
                controller.parseXml(controllerElem);
            }

            XmlNodeList pathNodeList = rootNode.SelectNodes("Path");
            XmlElement pathElem = null;
            XmlPath xmlPath = null;

            foreach (XmlNode pathNode in pathNodeList)
            {
                pathElem = (XmlElement)pathNode;
                xmlPath = new XmlPath();
                m_xmlPathList.Add(xmlPath);
                xmlPath.parseXml(pathElem);
            }
        }
コード例 #2
0
ファイル: XmlPath.cs プロジェクト: zhutaorun/unitygame
        protected void onFindOneFile(string fullPath)
        {
            string ext = ExportUtil.getFileExt(fullPath);
            string nameNoExt = ExportUtil.getFileNameNoExt(fullPath);

            XmlAnimatorController controller = null;
            if (ExportUtil.FBX == ext)
            {
                if (!nameNoExt.Contains(ExportUtil.AT))      // 如果包含 @ ,就说明是一个动画
                {
                    m_xmlTmp.SetAttribute("outname", nameNoExt);
                    controller = new XmlAnimatorController();
                    ExportAnimatorControllerSys.m_instance.controllerList.Add(controller);
                    controller.parseXml(m_xmlTmp);

                    // 调整完整的文件名字
                    controller.adjustFileName(nameNoExt);
                }
            }
        }
コード例 #3
0
ファイル: XmlPath.cs プロジェクト: Georgiana-Unity/unitygame
        protected void onFindOneFile(string fullPath, string name)
        {
            string ext       = UtilPath.getFileExt(fullPath);
            string nameNoExt = UtilPath.getFileNameNoExt(fullPath);

            XmlAnimatorController controller = null;

            if (ExportUtil.FBX == ext)
            {
                if (!nameNoExt.Contains(ExportUtil.AT))      // 如果包含 @ ,就说明是一个动画
                {
                    m_xmlTmp.SetAttribute("outname", nameNoExt);
                    controller = new XmlAnimatorController();
                    ExportAnimatorControllerSys.m_instance.controllerList.Add(controller);
                    controller.parseXml(m_xmlTmp);

                    // 调整完整的文件名字
                    controller.adjustFileName(nameNoExt);
                }
            }
        }
コード例 #4
0
        // 解析 Xml
        public void parseXml()
        {
            clear();

            string path = ExportUtil.getDataPath("Res/Config/Tool/ExportSkelAnimatorController.xml");

            XmlDocument xmlDoc = new XmlDocument();

            xmlDoc.Load(path);
            XmlNode rootNode = xmlDoc.SelectSingleNode("Root");

            XmlNodeList           controllerNodeList = rootNode.SelectNodes("Controller");
            XmlElement            controllerElem;
            XmlAnimatorController controller;

            foreach (XmlNode controllerNode in controllerNodeList)
            {
                controllerElem = (XmlElement)controllerNode;
                controller     = new XmlAnimatorController();
                //m_curXmlAnimatorController = controller;
                m_controllerList.Add(controller);
                controller.parseXml(controllerElem);
            }

            XmlNodeList pathNodeList = rootNode.SelectNodes("Path");
            XmlElement  pathElem     = null;
            XmlPath     xmlPath      = null;

            foreach (XmlNode pathNode in pathNodeList)
            {
                pathElem = (XmlElement)pathNode;
                xmlPath  = new XmlPath();
                m_xmlPathList.Add(xmlPath);
                xmlPath.parseXml(pathElem);
            }
        }